Broken Stone Slab PBR Texture with Wet Glossy Finish

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Broken Stone Slab with Wet Glossy Finish seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-broken-stone-slab-texture-for-rocky-terrain
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-quality seamless PBR texture showcases a detailed arrangement of large, irregularly cracked stone slabs with a striking wet and glossy surface finish. The stones display natural, sharp fractured edges and subtle layering, emphasizing their broken slate or shale appearance. The texture’s color palette consists primarily of cool dark greys and deep blacks highlighted by reflective wet surfaces that catch light dramatically, revealing fine surface cracks and erosion patterns. The gaps between the shards expose a dusty, slightly rough underlayer, enhancing the natural weathered effect. The stones appear solid and heavy with subtle micro-scratches and fine veins adding realistic detail to the rocky ground. This tiling texture is perfect for use in rugged rocky terrains, cavern or cave floors, dark dungeon environments, or fantasy landscapes requiring dramatic wet stone surfaces. It is PBR-ready and optimized for use in popular 3D software and game engines such as Blender, Unreal Engine, Unity, and 3ds Max. This texture allows artists to create immersive natural or stylized rocky scenes with strong visual depth and a moody, atmospheric quality. Use it to bring realistic broken stone ground or detailed rocky substrates to your 3D models, environment designs, and VFX projects.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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