Gray Stone Pavement PBR Texture

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Gray Stone Pavement Asphalt seamless PBR texture preview
LMB — rotate · RMB — pan · Wheel — zoom

Texture Info

IDstone-pbr-gray-stone-pavement-texture-4k-for-3d-surfaces
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
Not verified
Source
Not verified
Original asset ID
Not verified
Original license
Not verified
Import method
Not verified
Review status
Not verified
Review date
Not verified
This detailed 4K PBR texture presents an array of gray stone pavement tiles laid out in a rectilinear, alternating pattern. Each tile has a slightly different shade of gray, with subtle surface wear and sand deposits adding natural variation. The stones are rectangular with softened edges, showcasing minor weathering effects such as slight cracks and roughened surfaces. The grout lines between stones are narrow, darkened, and rooted with moss or dirt, further enhancing realism and the aged appearance of the pavement. This texture is suited for outdoor urban environments, road surfaces, courtyards, and architectural visualizations requiring natural stone tile flooring. Though the texture captures a repetitive pattern, it features edge imperfections visible at the borders, indicating that the image is not perfectly. Its neutral gray tones and realistic stone character make it highly versatile for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D modeling or rendering platforms where a durable stone pavement surface is needed to simulate outdoor scenes or pathway materials.
Advertisement

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

Advertisement

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

Advertisement

AITextured Tools

Generate maps from existing images, preview materials, convert channels, and package compatible inputs for Blender, Unity, and Unreal Engine.