Gray Stone Pavement PBR Texture

Seamless texture (tileable) · PNG, WEBP, PBR ZIP. License: AITextured Free Commercial License (FCL) v1.1. Free personal and commercial use. Raw resale, standalone redistribution, mirroring/scraping, competing asset packs, and AI/ML training are not allowed without written permission. Attribution is not required, but appreciated..

Gray Stone Pavement Asphalt seamless PBR texture preview

Texture Info

IDstone-pbr-gray-stone-pavement-texture-4k-for-3d-surfaces
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes
This detailed 4K PBR texture presents an array of gray stone pavement tiles laid out in a rectilinear, alternating pattern. Each tile has a slightly different shade of gray, with subtle surface wear and sand deposits adding natural variation. The stones are rectangular with softened edges, showcasing minor weathering effects such as slight cracks and roughened surfaces. The grout lines between stones are narrow, darkened, and rooted with moss or dirt, further enhancing realism and the aged appearance of the pavement. This texture is suited for outdoor urban environments, road surfaces, courtyards, and architectural visualizations requiring natural stone tile flooring. Though the texture captures a repetitive pattern, it features edge imperfections visible at the borders, indicating that the image is not perfectly. Its neutral gray tones and realistic stone character make it highly versatile for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D modeling or rendering platforms where a durable stone pavement surface is needed to simulate outdoor scenes or pathway materials.

Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.

Can I use it in Blender, Unreal Engine and Unity?

Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.

Is commercial use allowed?

Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.

AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.