This detailed 4K PBR texture presents an array of gray stone pavement tiles laid out in a rectilinear, alternating pattern. Each tile has a slightly different shade of gray, with subtle surface wear and sand deposits adding natural variation. The stones are rectangular with softened edges, showcasing minor weathering effects such as slight cracks and roughened surfaces. The grout lines between stones are narrow, darkened, and rooted with moss or dirt, further enhancing realism and the aged appearance of the pavement. This texture is suited for outdoor urban environments, road surfaces, courtyards, and architectural visualizations requiring natural stone tile flooring. Though the texture captures a repetitive pattern, it features edge imperfections visible at the borders, indicating that the image is not perfectly. Its neutral gray tones and realistic stone character make it highly versatile for use in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D modeling or rendering platforms where a durable stone pavement surface is needed to simulate outdoor scenes or pathway materials.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.