Fossilized Fern Stone PBR Texture with Detailed Leaf Impressions

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Fossilized Fern Stone with Detailed Leaf Impressions seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-fossilized-fern-stone-texture-for-3d
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This unique seamless PBR stone texture showcases detailed fossilized fern leaves embedded in dark sedimentary rock slabs. The texture captures the natural layered structure of slate-like stone with smooth, matte surfaces marked by crisp, raised fern leaf veins and serrated edges. The fossil impressions are distinct and varied in size, distributed in an organic pattern over irregular stone fragments, providing excellent natural randomness. The color palette consists of cool dark grays and muted beige tones that accentuate the depth and relief of each fossil leaf, giving a weathered, ancient look. The surface is rough yet smooth in places where the fossils have polished the stone beneath over time. This tileable texture is ideal for adding atmospheric detail to 3D environments depicting caves, rocky terrains, fossil dig sites, or prehistorical outdoor scenes. It is fully PBR-ready and compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, ensuring realistic interaction with light and shadows. Use it to enhance historical or fantasy settings where geological and botanical elements intertwine, adding authenticity and intricate surface detail to your 3D models or game worlds.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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