Detailed Slate Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Detailed Slate Texture Seamless

Texture Info

IDdetailed-slate-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The detailed slate texture seamless high resolution up to 8ktexture authentically captures the intricate composition and natural surface characteristics of genuine slate stone, making it an ideal material for 3D artists and designers seeking realism. Slate is a fine-grained metamorphic rock primarily composed of clay minerals and quartz, which together form a dense yet subtly porous substrate. Over extended geological periods, intense pressure causes the alignment of mineral grains into a distinct foliated pattern, creating the slate’s signature layered grain orientation. This texture expertly reflects these mineralogical details with subtle color variations, ranging from muted greys to earthy hues influenced by natural oxide pigments, interspersed with occasional darker veins. The surface finish replicates a naturally weathered, matte slate that has experienced gentle erosion and chipping, revealing nuanced micro-roughness and depth variations that contribute to its authentic tactile feel and visual complexity.

These compositional and surface details are precisely encoded across the PBR channels to maximize realism and rendering fidelity. The BaseColor/Albedo map displays the nuanced palette of greys and earth tones shaped by mineral impurities and weathering effects. The Normal map captures the fine ridges, fissures, and foliated grain orientation characteristic of slate’s layered structure. Roughness values are calibrated to convey the stone’s matte, non-reflective finish, while the Metallic channel remains near zero, reflecting slate’s non-metallic nature. Ambient Occlusion enhances subtle shadowing within crevices and grain boundaries, adding depth to the texture, and the Height/Displacement map provides delicate relief for enhanced surface detail in close-up views. This tileable detailed slate texture seamless high resolution up to 8k is optimized for seamless repetition, eliminating visible edges and ensuring consistent appearance across large surfaces without pixelation or blurring.

Produced via advanced AI-driven workflows, this ai texture detailed slate texture seamless high resolution up to 8k is fully compatible with industry-standard engines such as Blender, Unity, and Unreal Engine, facilitating smooth integration into diverse creative pipelines. Its exceptional resolution of up to 8K allows for crisp visual detail even on expansive architectural visualizations, environment art, and concept prototypes. To achieve optimal results, it is recommended to maintain consistent texel density and apply uniform UV mapping to prevent stretching or distortion. Additionally, fine-tuning the roughness channel can simulate various slate finishes, from gently polished surfaces to heavily weathered, matte stone. This seamless detailed slate texture seamless high resolution up to 8k offers a realistic stone texture experience that can be explored in real-time through a 3D preview, making it a versatile and reliable resource for enhancing the authenticity of digital stone materials.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.