fractured dark rock PBR texture with cracked stone slabs

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Fractured Dark Rock With Cracked Stone Slabs seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-fractured-rock-wall-texture-for-3d-scenes
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR texture depicts a natural fractured rock wall characterized by large, interlocking stone slabs broken apart with deep fissures and cracks. The stones themselves have a smooth yet weathered surface finish, showcasing subtle erosion effects and minimal surface roughness that suggest years of natural wear. Colouration is dominated by dark gray to nearly black tones with occasional warm brown and beige streaks, highlighting mineral veins and weathered edges. The cracks between stones are sharply defined, creating a realistic depth effect ideal for creating rugged rocky cliff walls, cave interiors, or damaged dungeon walls. The pattern is naturally random with no obvious tiling, composed of irregular but angular stone shapes of varying sizes, enhancing the organic feel. This texture is PBR-ready and tileable, optimized for realistic rendering in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its visual complexity and natural fracture design make it suitable for immersive outdoor terrains, fantasy environments, and detailed architectural visualizations where cracked stone detail is required. It works especially well for scenes centered on geological features, volcanic rock formations, or mysterious ancient ruins with broken stone structures.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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