This seamless 3D PBR texture showcases a natural stone ground composed of irregular, flat grey slabs exhibiting intricate crack patterns and subtle veining. Each stone has a realistic matte finish with soft edges and a weathered surface appearance, revealing slight discolorations in beige and rusty orange tones. Between the stones, lush green moss grows densely in the narrow gaps, adding an organic detail that enhances the natural feel. The moss displays fine texture variation, including tiny leaves and some dirt particles, blending perfectly with the cracked stone surface. The stones are arranged in an irregular, tileable pattern resembling natural rock pavement or an ancient stone floor, perfect for outdoor terrain or medieval environment settings. This PBR-ready texture integrates height and roughness maps that highlight the rough stone surfaces and soft moss layers with convincing depth and tactile quality. It is highly suitable for use in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D when designing landscapes such as rocky paths, garden courtyards, dungeon floors, or fantasy terrain. The muted grey palette with mossy green accents ensures flexibility for atmospheric scene compositions ranging from realistic nature to stylized fantasy worlds. The texture’s seamless tiling allows for infinite repetition without visible borders, making it ideal for both close-up renders and wide terrain applications. Overall, this texture stands out due to its balanced mix of rugged stone detail and life-like moss integration, delivering a unique and immersive stone ground material for diverse 3D projects.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.