This clean basalt texture seamless high resolution up to 8k represents a meticulously crafted AI-generated stone surface that faithfully captures the intrinsic characteristics of basalt—a volcanic igneous rock renowned for its dense, fine-grained composition and exceptional natural durability. The texture replicates the mineral-rich base substrate, showcasing subtle variations in grain orientation and natural porosity that reflect basalt’s characteristic compactness and weathered appearance. Its surface finish is clean and slightly matte, evoking an unpolished, natural stone look that balances crisp detail with soft, controlled noise. This controlled micro-roughness simulates the fine mineral inclusions and slightly weathered surface textures typical of basalt, while the coloration features a nuanced palette of deep grays and blacks, accented by delicate oxide layers and mineral deposits that add depth and realism without overpowering the overall aesthetic.
In terms of PBR channels, the base color (Albedo) map accurately renders the distribution of basalt’s dark tones and subtle mineral patterns, providing an authentic foundation for the material’s appearance. The normal map enhances the perception of fine grain and shallow surface irregularities, capturing the rock’s natural texture and micro-roughness. The roughness channel is carefully tuned to reflect basalt’s moderately matte finish, offering an ideal balance between diffuse reflection and subtle specular highlights, while the metallic channel remains near zero to accurately convey basalt’s non-metallic nature. Ambient occlusion maps emphasize depth and shadowing within crevices and fissures, enhancing realism under various lighting conditions. Height or displacement maps capture the gentle unevenness and textural depth inherent in basalt, enabling convincing parallax effects and refined surface detail in close-up renders. Together, these channels ensure the texture maintains clarity and cohesion even on large UV islands, making it suitable for diverse 3D projects requiring high-fidelity stone material representation.
Designed for seamless integration into modern 3D workflows, this tileable clean basalt texture seamless high resolution up to 8k is fully compatible with Blender, Unreal Engine, and Unity, providing artists and developers with a versatile resource for architectural visualization, game environments, product mockups, and interior staging. The high resolution ensures that all details remain sharp and consistent across varying scales and viewing distances, streamlining iteration and enhancing workflow efficiency. For best results, it is recommended to maintain uniform UV scaling across assets to avoid texture stretching and to fine-tune roughness values in accordance with environmental lighting to maximize the natural look and feel of the basalt surface. Incorporating this AI texture clean basalt texture seamless high resolution up to 8k into your material library offers a reliable, visually compelling stone texture solution verified through an interactive 3D preview for precise material visualization.
The clean basalt texture seamless high resolution up to 8k offers a highly detailed stone texture with a natural PBR appearance, ensuring smooth and consistent surface visuals ideal for realistic material rendering.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
