Mossy Cobblestone Ground PBR Texture with Weathered Stones and Green Growth

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Mossy Cobblestone Ground with Weathered Stones and Green Growth seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-mossy-cobblestone-ground-texture-2
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR cobblestone texture features worn and irregular stone blocks arranged in a tight, tileable pattern. Each cobble presents a rough and weathered surface with subtle erosion marks, scratches, and patches of light and dark discoloration, conveying authentic age and natural exposure. The stones vary slightly in shape and height, adding realistic variation. Between the cobbles, bright green moss and small tufts of grass sprout abundantly, filling crevices and softening the rough stone edges with an organic touch. The overall color palette is primarily cool gray with patches of earthy mossy green and scattered white lichen growth, enhancing the texture's natural, outdoor aesthetic. This texture is perfectly suited for creating aged medieval streets, fantasy village paths, dungeon floors, or realistic outdoor ground surfaces. It is fully seamless and optimized for PBR workflows, integrating smoothly into game engines like Unreal Engine, Unity, and rendering software such as Blender, 3ds Max, and Cinema 4D. Its blend of sharp stone detail and natural moss growth makes it ideal for environment design requiring a blend of hard surfaces and soft vegetation overgrowth in historical or fantasy settings.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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