Rustic Stone Wall — Stone Wall Rough Rocks Cracks Stone — PBR seamless 3D texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Rustic Stone Wall — Stone Wall Rough Rocks Cracks Stone — PBR seamless 3D texture

IDrustic-stone-wall-02-rough-uneven-weathered-wall-rock-old
Stone
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Rustic Stone Wall 02 texture is a meticulously crafted seamless 3D material designed to authentically replicate rough weathered stone surfaces typical of rustic architecture and outdoor stonework. The base substrate reflects natural mineral compositions combining rugged aggregates and porous rock formations with visible cracks chips and crumbling wear that reveal the passage of time on man-made exterior walls. The surface finish is uneven and coarse showcasing a balance of worn and damaged elements such as chipped edges and fractured stone fragments. Coloration arises from subtle oxide layers and mineral pigments producing a natural timeworn palette that enhances realism in any environment.

This physically based rendering (PBR) material includes comprehensive texture maps optimized for modern pipelines and real-time engines like Blender Unreal Engine and Unity. The Albedo (BaseColor) channel captures the natural stone hues and weathered discoloration while the Normal map delivers intricate surface detail emphasizing cracks roughness and uneven grain orientation. The Roughness map controls the tactile quality of the stone balancing matte and slightly reflective areas that simulate worn and chipped patches. Ambient Occlusion adds depth and shadowing to crevices and crumbling sections enhancing visual complexity. Height maps provide accurate displacement for realistic depth and ruggedness allowing for subtle parallax effects or geometry offset in high-end renderers. Metallic content is negligible reflecting the non-metallic nature of natural stone.

Available in 4K resolution with an optional 8K upgrade this tileable texture ensures high detail and performance across diverse digital content creation tools and game engines without manual tweaking. Its seamless nature supports versatile UV scaling making it ideal for large outdoor stone walls or smaller architectural elements in rustic settings. To maximize realism it is recommended to fine-tune roughness levels depending on environmental conditions—higher roughness for weathered damp exterior walls or slightly lower values for drier sun-exposed stone. The height/displacement maps are particularly useful for adding dimensionality to stone cracks and chips enhancing the tactile feel of rugged stone surfaces in both real-time and offline rendering scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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