Seamless 3d texture PBR 8k conglomerate rustic rough natural stone surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture PBR 8k conglomerate rustic rough natural stone surface

Texture Info

IDseamless-3d-texture-pbr-8k-conglomerate-rustic-rough-natural-stone-surface
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a high-resolution 8K conglomerate surface, featuring a rustic and rough natural stone material. The base composition consists of a sedimentary rock substrate, where rounded to angular clasts of varying sizes are embedded within a finer-grained mineral matrix, typical of authentic conglomerate formations. The stones exhibit a coarse, grainy pattern with irregular geometric shapes that create a dynamic, tactile surface. The natural weathering is evident through subtle surface porosity and microfractures, contributing to the aged, earthy character of the texture.

The conglomerate’s matrix acts as a natural binder, composed primarily of quartz and feldspar minerals, which hold the embedded aggregates firmly in place. The surface finish is unpolished and matte, preserving its roughness and enhancing the visual complexity of the stone’s grain and crevices. Coloration includes a range of muted earth tones such as ochres, browns, and soft grays, with slight variations in hue across the grains that add to the natural realism. These color nuances are well captured in the Base Color (Albedo) channel, while the Normal and Height maps emphasize the surface relief and depth of the rough stone grains and fissures.

Optimized for physically based rendering workflows, this texture includes detailed Roughness maps that accurately represent the stone’s coarse, non-reflective surface, and an Ambient Occlusion channel that highlights the shadows within the crevices, enhancing depth perception. The Metallic channel remains predominantly neutral, reflecting the non-metallic nature of natural stone. Height and Displacement maps provide excellent support for parallax and tessellation effects, allowing realistic surface deformation in 3D applications.

Designed for seamless tiling, this texture integrates effortlessly into projects using Blender, Unreal Engine, and Unity, supporting high-quality renderings of natural environments and architectural visualizations. For practical use, adjusting the UV scale to maintain a natural grain size is recommended, along with fine-tuning the Roughness map to suit different lighting conditions. Combining Height and Normal maps with subtle blending can further enhance surface detail without introducing artifacts, ensuring the stone appears convincingly rugged and tactile in close-up renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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