Texture Info
| ID | stone-seamless-pbr-weathered-cobblestone-street-texture-3 |
| Category | Stone |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless PBR texture showcases an aged cobblestone street surface composed of large, roughly rectangular stone blocks in a natural, irregular pattern. The stones vary subtly in size and shape, emphasizing a weathered, hand-laid look rather than uniform paving. The surface of each stone features distinct roughness, exhibiting erosion marks, surface chips, and fine cracks that convey natural wear from time and elements. The color palette primarily includes dark greys, muted browns, and subtle warm tan highlights, enhancing the authentic feel of old stone. Between the cobblestones, small pebbles, dirt, and moss fill the irregular gaps, adding visual variety and depth to the crevices. This texture has a matte finish with slight surface roughness and dusty details consistent with outdoor pavements exposed to natural aging. Fully seamless and tileable, it enables continuous coverage without visible edges or repeating artifacts. Its PBR-ready design makes it fully compatible with major 3D engines like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, delivering realistic stone material effects under dynamic lighting. Perfect for medieval-style environments, rustic village streets, fantasy game paths, or historical scene visualizations, this texture adds authenticity and strong tactile detail to both real-time and offline render projects. Use it to enhance cliffsides with cobbled walkways, dungeon floors, or urban exteriors requiring natural stone pavement with intricate surface variation and weathered charm.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.