Worn Stone Pavement PBR Texture with Cracks and Mossy Details

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Worn Stone Pavement with Cracks and Mossy Details Asphalt seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-worn-stone-pavement-texture-for-3d
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This high-quality seamless PBR texture features a detailed, worn stone pavement composed of irregularly shaped slabs. The stones exhibit a natural, rough surface with visible erosion marks, subtle cracks, and chips that add authenticity and age to the material. The color palette includes cool bluish-gray tones blending with light beige highlights, enhancing the realistic stone appearance. Between the stone slabs lies dark, slightly muddy grout with small patches of moss and lichen, contributing to the weathered aesthetic and organic feel. The surface finish is matte with minimal reflection, simulating a rough, dry stone that has endured years of wear. The tileable structure ensures an endless pattern perfect for extending pavement or flooring surfaces without noticeable repetition. This texture is PBR-ready, delivering realistic lighting and material interaction across physically based renderers. It works seamlessly in Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Ideal for medieval or fantasy environment designs, castle courtyards, dungeon floors, rustic village roads, or realistic outdoor terrain settings, it brings an atmospheric, historical vibe and rich material detail to any 3D scene or game environment.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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