Weathered Stone Roof Tile PBR Texture with Rustic Orange Patina

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Weathered Stone Roof Tile with Rustic Orange Patina seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-weathered-stone-roof-tile-texture
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless 3D PBR texture depicts a weathered stone roof tile surface showcasing rows of curved terracotta tiles with extensive natural wear. The individual tiles range in hues from warm burnt orange to soft beige, each exhibiting varied patches of flaking paint, dust accumulation, and moss-like lichen growth. The surface finish is matte and rough, with visible micro-cracks, chips along the edges, and eroded deposits that enhance the realism. Patterned in perfectly tiled rows, the texture repeats naturally without obvious seams, ideal for realistic architectural visualization or game environment design. The subtle dirt and weather erosion highlight the passage of time and exposure to natural elements, creating a rich, authentic historic ambiance. This PBR-ready texture excels in large-scale scene renders where detailed aging and material variation on roofing are needed. Compatible with Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D, it suits medieval village rooftops, ruined castles, traditional cottages, and fantasy worlds. Use this tile for environment design, VFX background details, or product rendering involving classic stone roofing materials. Its warm color palette with natural wear offers a cozy, time-worn atmosphere enhancing immersive 3D worlds.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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