Weathered Stone Ground PBR Texture with Natural Cracks and Moss Detailing

Seamless texture (tileable) · PNG, WEBP, PBR ZIP.

Weathered Stone Ground with Natural Cracks and Moss Detailing seamless PBR texture preview
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Texture Info

IDstone-seamless-pbr-weathered-stone-ground-texture-for-3d-2
CategoryStone
FormatsPNG, WEBP, PBR ZIP
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
TileableYes

Source and license review

Source type
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Source
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Original asset ID
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Original license
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Import method
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Review status
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Review date
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This seamless PBR stone texture presents a natural ground surface composed of irregular, cracked stone slabs that exhibit weathered and worn characteristics. The stones are medium to large in scale, naturally shaped with jagged edges and uneven surfaces. Their rough texture displays signs of erosion with scattered speckles and subtle dirt patches enhancing realism. Interspersed between the stones, thin cracks host sparse moss and slight organic growth, adding a damp, aged touch to the overall appearance. The color palette leans towards cool, muted grays with occasional warm undertones of brown and dark rust, emphasizing natural mineral deposits and dirt accumulation. This texture is fully tileable and optimized for physically based rendering, ensuring realistic interactions with light and shadows in 3D environments. Ideal for creating aged stone paths, rocky outdoor terrain, medieval streets, or dungeon floors, this texture integrates seamlessly with software like Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its detailed roughness and subtle ambient occlusion cues help elevate surface fidelity in architectural visualizations, game environments, and cinematic VFX projects, especially where natural, weathered stone aesthetics are essential.
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Best Uses for This Texture

  • 3D environment surfaces
  • Game art and realtime rendering
  • Archviz and product visualization
  • WebGL previews and material studies
  • Blender, Unreal Engine and Unity workflows

Using This PBR Texture in Blender

Import the texture maps into Blender with sRGB color space for albedo/base color and Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on your model.

  • Albedo -> Principled BSDF Base Color
  • Roughness -> Roughness, Metallic -> Metallic
  • Normal -> Normal Map node -> Normal
  • Height -> Bump or Displacement depending on render setup

For the full step-by-step setup, see How to Use Seamless Textures in Blender. Browse related material examples in wood, concrete, and metal.

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FAQ

Is this texture seamless and tileable?

Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.

Which resolutions and formats are available?

Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.

Can I use it in Blender, Unreal Engine and Unity?

Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.

Is commercial use allowed?

Commercial-use permission is not verified for this record. Confirm the original source and license before production use.

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