Texture Info
| ID | stone-seamless-pbr-weathered-stone-wall-texture-for-3d-17 |
| Category | Stone |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Tileable | Yes |
Source and license review
- Source type
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- Source
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- Original asset ID
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- Original license
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- Import method
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- Review date
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This seamless 3D PBR texture showcases an intricately detailed weathered stone wall composed of uneven, tightly fitted blocks. The stones vary in size and shape, maintaining a natural irregular polygonal pattern typical of ancient masonry. The surface of each block presents a rough, eroded texture with visible chips, cracks, and subtle erosion marks, reflecting years of wear. The color palette mixes warm browns, muted ochres, and cool grays with delicate white lichen and dust patches enhancing authenticity. The mortar between stones is minimally visible, creating a strong rock mass appearance without sharp edges, making it perfect for walls and vaulted ceilings like those found in medieval dungeons or rocky caves.
This tileable PBR texture includes height, normal, albedo, and roughness maps, ensuring physically accurate light interaction under various rendering engines such as Blender, Unreal Engine, Unity, 3ds Max, and Cinema 4D. Its high-quality seamless design allows for infinite tiling without visible repetition, making it suitable for large surfaces or interactive game worlds.
Ideal for environment designers, game developers, and 3D modelers, this texture brings aged stone surfaces to life in fantasy realms, castle interiors, dungeon corridors, or rustic architectural visualizations. Its realistic detail and organic color variation lend immersive depth to any scene requiring authentic stonework. Whether enhancing historical settings or crafting rugged cave systems, this weathered stone wall texture offers unparalleled realism and versatility in digital creation projects.
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Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
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FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.