Texture Info
| ID | stone-seamless-pbr-weathered-stone-wall-texture-for-3d-18 |
| Category | Stone |
| Formats | PNG, WEBP, PBR ZIP |
| Size | 1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px) |
| Color | sRGB |
| Tileable | Yes |
This seamless PBR texture showcases a detailed, weathered stone wall composed of irregularly shaped rectangular blocks. The stones display natural aging with visible surface cracks, worn edges, and rough, uneven textures that convey long-term exposure and erosion. The color palette blends warm browns, muted ochres, soft grays, and subtle hints of beige, giving the stone an earthy, natural look typical of ancient or medieval construction. Fine details include dirt deposits in crevices, slight surface pitting, and scattered speckles of lighter mineral deposits adding to the authenticity. The structure reveals stacked masonry with visible grout lines that are worn but still defined, emphasizing the craft of hand-laid, rugged stonework. The surface finish is matte with a faint dusty overlay, reflecting a dry, porous texture common in outdoor historical walls. This tileable and seamless PBR-ready texture offers high realism and can be used for 3D modeling, game development, architectural visualizations, and environment design in software like Blender, Unreal Engine, Unity, 3ds Max, or Cinema 4D. Ideal for creating dungeon walls, castle facades, old stone buildings, or fantasy medieval settings, it adds a convincing aged stone backdrop to any scene. Its detailed weathering and natural imperfections bring depth and atmosphere suited for both realistic outdoor environments and stylized fantasy terrains.
Best Uses for This Texture
- 3D environment surfaces
- Game art and realtime rendering
- Archviz and product visualization
- WebGL previews and material studies
- Blender, Unreal Engine and Unity workflows
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.