This seamless 3D PBR texture showcases a realistic cracked volcanic rock surface distinguished by large, irregular stone plates with deep fissures between them. The rocks exude a rugged, worn quality with surface roughness varying between smooth, charred areas and coarse, flaky crusts reminiscent of cooled lava. Subtle orange-brown rust and ash-like spots enhance the volcanic feel, suggesting weathering and oxidation over time. The cracks vary in width and depth, forming a natural fractured pattern that adds a dramatic and rugged visual impact. The color palette is dominated by deep charcoal blacks with scattered rusty red and dark gray accents to simulate a recently cooled volcanic terrain or burnt rocky ground. The overall finish appears matte and slightly dusty with some small granular details enhancing realism. This tileable texture is optimized for Physically Based Rendering workflows and works seamlessly in Blender, Unreal Engine, Unity, 3ds Max, Cinema 4D, and other 3D software. It suits diverse projects requiring volcanic rock, charred ground, or damaged cliff surfaces in realistic outdoor environments, fantasy terrains, or post-apocalyptic scenes. Its strong visual character makes it ideal for creating moody canyon floors, volcanic caves, rugged mountain paths, or charred dungeon grounds. The tileable nature ensures natural repetition without obvious seams, allowing for large-scale terrains without visible texture stretching or patterns. This unique volcanic cracked rock material brings a high level of authenticity and visual interest to 3D models and environments, helping to convey powerful geological age and elemental forces at play.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.