Aged Slate Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Slate Texture Seamless

Texture Info

IDaged-slate-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The aged slate texture seamless high resolution up to 8ktexture captures the natural complexity and subtle variations of weathered slate stone, a metamorphic rock composed primarily of fine-grained clay minerals and quartz. This AI-generated tileable aged slate texture seamless high resolution up to 8k reflects the characteristic layered mineral structure, with its foliated grain orientation and visible sedimentary bedding planes. The surface displays a slightly rough, matte finish typical of natural slate that has undergone extensive environmental exposure, including mild oxidation and mineral staining, which adds depth and authenticity to the stone textures. In PBR workflows, these material qualities are represented through a carefully crafted BaseColor/Albedo channel rich in muted grays and earth tones, while the Normal map conveys the subtle surface undulations and fine fissures. The Roughness channel balances areas of smoothness and micro-roughness, simulating the aged surface’s tactile feel without glossy highlights, and the Metallic channel remains near zero, reflecting slate’s non-metallic nature. Ambient Occlusion enhances shadowed crevices, and Height/Displacement maps provide realistic depth cues for enhanced parallax effects.

This tileable aged slate texture seamless high resolution up to 8k is optimized for use in high-end 3D rendering engines such as Blender, Unreal Engine, and Unity, ensuring seamless scalability across large surfaces without visible seams or repetitive artifacts. With a resolution reaching up to 8K, it delivers exceptional clarity and detail, enabling artists and designers to accelerate their stone workflows efficiently. The texture’s consistent tiling pattern and polished AI generation process make it ideal for quick look development, environment art, architectural visualization, and concept prototyping. Its performance-ready design supports fast iteration loops by maintaining visual stability and avoiding common pitfalls found in auto-generated textures, such as obvious repetition or unnatural blur.

To maximize the impact of this aged slate texture seamless high resolution up to 8ktexture in your projects, consider adjusting the UV scale to match the architectural context—larger scales work well for expansive walls or floors to emphasize the stone’s natural layering. For enhanced realism, subtly tune the roughness channel to simulate varying surface wear, and combine with a gentle ambient occlusion pass to highlight crevices and grain. Adding a light normal or height pass can break up flatness and enhance tactile perception without oversharpening, ensuring the stone materials feel authentic and immersive in real-time 3D preview environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.