Coarse Sandstone Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Coarse Sandstone Texture Seamless

Texture Info

IDcoarse-sandstone-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The coarse sandstone texture seamless high resolution up to 8ktexture captures the natural complexity of a sedimentary rock composed primarily of quartz and feldspar grains bound together by mineral cements such as silica or calcite. Its characteristic coarse grain orientation and moderate porosity are evident in the material’s rough, uneven surface finish, which reflects weathering effects and subtle mineral variations. This texture’s base color channel showcases warm earthy tones—ranging from sandy beige to soft ochre—enhanced by dispersed oxide pigments that simulate iron staining and natural discoloration. The Normal and Height maps emphasize the irregular grain boundaries and subtle surface relief, providing realistic depth and tactile detail that respond dynamically to light in modern rendering engines.

Designed for seamless tiling, this tileable coarse sandstone texture seamless high resolution up to 8k integrates flawlessly into 3D pipelines, maintaining cohesion even on large UV islands without visible repetition or artifacts. Its PBR workflow compatibility includes a well-balanced Roughness map that replicates the stone’s matte, slightly granular finish, while the Metallic channel remains near zero, reflecting the non-metallic nature of sandstone. Ambient Occlusion enhances crevices and grain intersections, adding dimensionality and realism to architectural visualization, environment art, and concept prototyping. With its high resolution up to 8k, this AI texture coarse sandstone texture seamless high resolution up to 8k is optimized for real-time applications in Blender, Unity, and Unreal Engine, ensuring crisp detail and predictable, repeatable results across diverse projects.

For best results, it is recommended to adjust the UV scale to match the intended scene’s spatial context, as scaling influences perceived grain size and surface roughness. Additionally, fine-tuning the roughness channel can help balance reflectivity to achieve the desired weathered or freshly quarried look. Combining this texture with a subtle ambient occlusion pass and a light normal map overlay enhances surface breakup and realism without oversharpening, making it a versatile asset for both quick look-dev stages and final production renders. This carefully crafted and curated stone texture offers a stable, artifact-free alternative to auto-generated materials, making it an essential resource for anyone seeking high-quality coarse sandstone representation in their 3D scenes.

This seamless coarse sandstone texture offers a seamless high resolution up to 8k, providing detailed stone textures with an accurate PBR appearance visible in the 3D preview.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.