Synthetic Slate Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Synthetic Slate Texture Seamless

Texture Info

IDsynthetic-slate-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The synthetic slate texture seamless high resolution up to 8ktexture is a meticulously crafted AI-generated material designed to authentically replicate the complex composition and appearance of synthetic slate, a robust stone substitute widely used in architectural and design projects. At its core, this texture captures the fine-grained, sedimentary mineral base substrate typical of slate, where layered grains and subtle fibrous aggregates create a naturally stratified look. The presence of synthetic binders and adhesives is reflected in the texture’s consistent, low-porosity surface finish, which maintains a slightly matte, refined roughness that mimics real synthetic slate’s durable yet natural feel. Colorants such as mineral pigments and oxide layers contribute rich, varied hues—from deep slate grays to nuanced blue undertones—enhancing the BaseColor/Albedo channel with realistic stone coloration and depth.

This tileable synthetic slate texture seamless high resolution up to 8k excels in delivering photorealistic stone textures that scale flawlessly across large surfaces without noticeable seams or distortion, making it ideal for both close-up renders and expansive architectural visualizations. The texture’s microstructure and layered composition are expertly conveyed through Normal and Height/Displacement maps, simulating the delicate unevenness and stratification characteristic of slate tiles. The Roughness channel balances natural surface imperfections with a soft matte finish, while the Metallic channel remains minimal, accurately reflecting the non-metallic nature of synthetic slate. Ambient Occlusion adds realistic shadowing in crevices and grain boundaries, enhancing the overall tactile realism and production-ready quality of the material.

With ultra-high resolution support up to 8k, this seamless synthetic slate texture is optimized for real-time rendering engines such as Unreal Engine and Unity, as well as advanced 3D software like Blender, ensuring crisp, detailed results even on large-scale models and environments. For best results, adjusting the UV scale to maintain natural tile proportions is recommended, along with subtle tuning of roughness values to simulate weathering or surface wear. Incorporating a light normal map overlay and refined ambient occlusion can further enhance surface breakup and realism without oversharpening. This ai texture synthetic slate texture seamless high resolution up to 8k provides a versatile and reliable stone texture solution for diverse digital workflows, enabling efficient and high-fidelity material creation in architectural and design applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.