Travertine Filled Pores Honed free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Travertine Filled Pores Honed

Texture Info

IDtravertine-filled-pores-honed
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The travertine filled pores honed texture presents a meticulously crafted stone surface that harmonizes natural mineral composition with advanced finishing techniques to deliver a smooth, refined appearance. This texture is based on travertine, a sedimentary rock primarily composed of calcium carbonate, distinguished by its characteristic porous formations. These naturally occurring cavities have been expertly filled with mineral-based binders or resins, significantly reducing open porosity and resulting in a dense, durable substrate. The honed finish imparts a subtle low-gloss matte sheen, achieved through careful polishing that enhances the stone’s tactile quality while preserving its authentic grain and aggregate distribution. Warm beige and cream tones, influenced by iron oxide and other mineral impurities, are faithfully captured in the BaseColor/Albedo channel, offering a true-to-life coloration with delicate shading nuances that reflect the natural variability of the stone surface.

This AI-generated seamless travertine filled pores honed texture is optimized for physically based rendering workflows, making it ideal for use in Blender, Unreal Engine, and Unity. The Normal map intricately encodes the micro-relief of the honed stone, emphasizing smooth transitions between the filled pores and surrounding matrix for a realistic depth effect. The Roughness map governs the soft, matte reflection typical of honed surfaces, while the Metallic channel remains minimal, accurately representing the non-metallic nature of natural travertine. Ambient Occlusion enhances shadow details in recessed areas, adding further realism, and the Height/Displacement maps provide precise surface contouring suitable for parallax effects or subtle geometry displacement. Rendered at an ultra-high resolution of up to 8K, this tileable travertine filled pores honed texture ensures exceptional clarity and detail, free from visible seams or repetitive artifacts, making it highly versatile for detailed real-time scenes and cinematic renders.

For best integration into your 3D projects, it is recommended to fine-tune the Roughness and Normal map intensities to suit your specific lighting conditions, preserving the honed stone’s natural matte finish and tactile depth. Adjusting the UV scale can also enhance realism; increasing the UV scale will reduce the apparent pore density and highlight the smooth expanses of larger travertine slabs, while decreasing it will emphasize fine grain detail, ideal for close-up views or smaller surfaces. This flexibility, combined with the carefully engineered material properties and seamless tileability, makes the ai texture travertine filled pores honed an invaluable asset for accelerating workflows and achieving photorealistic stone textures with authentic surface detail and depth. A detailed 3D preview further supports accurate material representation, facilitating confident application across diverse stone surface projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.