Worn Sandstone Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Worn Sandstone Texture Seamless

Texture Info

IDworn-sandstone-texture-seamless
CategoryStone
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The worn sandstone texture seamless high resolution up to 8ktexture presents an expertly crafted digital representation of natural sandstone’s complex mineral makeup and weathered surface characteristics. This AI-generated seamless worn sandstone texture high resolution up to 8k reveals the intricate interplay between fine-grained quartz and feldspar aggregates, which are naturally bound by subtle cementing materials typical of sedimentary stones. Over time, environmental exposure and natural erosion create a delicately roughened surface finish, marked by gentle irregularities and muted oxide layers that impart warm, earthy tones ranging from sandy beige to soft russet. These nuanced color variations and grain orientations are accurately captured in the BaseColor/Albedo channel, delivering authentic stone hues that reflect sandstone’s porous, sedimentary nature with remarkable fidelity.

Designed for seamless tiling across large surfaces, this tileable worn sandstone texture seamless high resolution up to 8k excels in maintaining a clean, repeatable pattern free from visible seams or distracting repetitive artifacts. Its exceptional resolution, reaching up to 8K, ensures outstanding detail ideal for close-up rendering in architectural visualization, game environments, and product mockups. The texture’s Normal map carefully defines the fine pitting and surface relief necessary for tactile realism, while the Roughness channel replicates the naturally diffused matte finish of weathered sandstone, balancing subtle surface reflectivity. With no metallic elements included, the Metallic channel remains neutral, preserving the stone’s purely mineral appearance. Additionally, the Ambient Occlusion map enhances depth by emphasizing crevices and grain boundaries, and the Height/Displacement channel offers subtle elevation variations that enrich 3D previews across platforms such as Blender, Unreal Engine, and Unity.

Optimized for clarity and stability, this ai texture worn sandstone texture seamless high resolution up to 8k avoids common issues like tiling artifacts or unnatural repetition, ensuring enhanced realism for digital stone surfaces. To achieve the best visual results, it is recommended to adjust the UV scale slightly when applying the texture to large meshes to minimize pattern repetition. Fine-tuning the roughness parameter can also help balance between a matte and lightly polished appearance, tailoring the surface finish to your specific project needs. Combining this seamless worn sandstone texture with a subtle ambient occlusion pass and a gentle normal map overlay further enriches surface complexity without oversharpening, maintaining a natural and visually compelling stone material ideal for diverse 3D preview scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.