Blue and White Porcelain Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Blue and White Porcelain Texture | Free PBR

IDblue-and-white-porcelain-texture-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This Blue and White Porcelain texture represents a high-quality, seamless PBR material designed to capture the intricate details of traditional ceramic surfaces. The base substrate is a fine-grained, vitrified ceramic composed primarily of kaolin clay, which provides a smooth yet slightly porous foundation. The surface is finished with a glossy glaze that seals the material, offering a polished, reflective appearance while preserving subtle surface imperfections characteristic of authentic porcelain. The iconic blue pigment is derived from cobalt oxide, carefully applied beneath the translucent white glaze, creating the vivid and contrasting blue-and-white pattern typical of classic porcelain wares.

In PBR terms, the BaseColor (Albedo) channel accurately reproduces the delicate interplay of deep cobalt blues against the pristine white ceramic backdrop. The Normal map captures the glazed surface’s microvariations and subtle brush strokes, enhancing realism by simulating light interaction with minor surface irregularities. The Roughness map reflects the glossy finish, exhibiting low roughness values that convey the smooth, shiny glaze, while the Metallic channel remains at zero, consistent with non-metallic ceramic materials. Ambient Occlusion subtly deepens crevices and recesses in the painted designs, adding depth and visual interest. Height or Displacement maps provide fine relief details, such as raised brush marks or slight glaze thickness variations, useful for enhanced parallax effects in 3D rendering.

This texture is available in an 8K resolution, ensuring exceptional clarity and detail for close-up renders. It is fully optimized and ready for seamless integration into Blender, Unreal Engine, and Unity workflows, supporting realistic material setups in both real-time and offline rendering environments. For optimal results, it is recommended to adjust the UV scale to maintain the delicate pattern proportions and to fine-tune roughness values to match the desired glaze reflectivity, especially when simulating aged or weathered porcelain surfaces.

Overall, this Blue and White Porcelain PBR texture offers an authentic and versatile material solution, perfect for architectural visualizations, game assets, or any project requiring a realistic ceramic surface with traditional aesthetic appeal. Its detailed composition and high-resolution fidelity make it suitable for both artistic and technical applications, enhancing the visual richness of any scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.