The Pyramid Black Wall Tiles (Tiles 0119) feature a sophisticated design characterized by sharply defined pyramid shapes that create a dynamic, textured surface. Crafted on a durable ceramic base substrate, these tiles incorporate high-quality mineral binders and subtle fine aggregates that contribute to their structural integrity and smooth finish. The surface is treated with a matte black pigment layer, delivering a rich, contemporary color that enhances modern interior aesthetics. The slightly porous nature of the ceramic allows for natural weathering while maintaining resilience, making these tiles suitable for indoor wall applications such as sitting rooms and bedrooms where style and durability are paramount.
In terms of physically based rendering (PBR) channels, the BaseColor/Albedo map captures the deep black coloration with subtle variations to mimic realistic ceramic pigment dispersion. The Normal map accurately represents the pyramid geometry, adding depth and tactile realism to the surface. Roughness maps are calibrated to reflect a balanced matte finish, avoiding excessive glossiness while preserving a refined texture. The Metallic channel is minimal, consistent with the ceramic material’s non-metallic nature, while Ambient Occlusion enhances shadow depth around the pyramid facets. The Height/Displacement map provides precise elevation data for parallax effects, enhancing the three-dimensional feel in real-time rendering engines.
This high-resolution texture is available up to 8K, ensuring exceptional detail for close-up visualizations and professional-grade projects. It is fully compatible and optimized for leading 3D software including Blender, Unreal Engine, and Unity, allowing seamless integration into architectural visualizations, game environments, or detailed interior renders. For practical use, adjusting the UV scale to maintain a natural tile repetition and fine-tuning roughness values can greatly enhance material realism, especially under varied lighting conditions.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.