This broken square tile texture features a high-quality, seamless PBR design that captures the intricate details of a weathered ceramic substrate. The base material is a dense mineral ceramic with subtle porosity and microfractures that give the tile its characteristic fractured appearance. Adhesion is simulated through faint traces of aged binder residues embedded within the cracks, while fine aggregates and mineral grains are visible beneath the worn surface. The finish reflects a matte to semi-gloss effect, indicative of natural wear and surface erosion, with muted earth tones and soft oxide layers contributing to the overall color variation seen in the BaseColor/Albedo channel.
In the accompanying PBR maps, the Normal channel emphasizes the depth of the broken edges and surface irregularities, providing realistic shading and light interaction. The Roughness map varies across the tile, highlighting smoother polished areas contrasted with rough, weathered patches, while the Metallic channel remains minimal, consistent with the non-metallic ceramic nature of the tile. Ambient Occlusion subtly enhances crevices and fractures, adding depth and realism, and the Height/Displacement map accurately conveys the tile’s uneven, broken geometry, ideal for parallax effects and advanced displacement in 3D engines.
Rendered at up to 8K resolution, this texture is optimized for seamless integration into Blender, Unreal Engine, and Unity projects, ensuring crisp detail even at close camera distances. For practical use, adjusting the UV scale to emphasize the tile’s individual broken squares can enhance visual impact. Additionally, fine-tuning the roughness values allows for custom control over the surface reflectivity, helping to adapt the material to different lighting environments and artistic styles.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.