Seamless 8k pbr 3d texture of smooth polished ceramic tile in monochrome with minimalist flat surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k pbr 3d texture of smooth polished ceramic tile in monochrome with minimalist flat surface

IDseamless-8k-pbr-3d-texture-of-smooth-polished-ceramic-tile-in-monochrome-with-minimalist-flat-surface
Tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR 3D texture represents a smooth, polished ceramic tile characterized by a minimalist and monochrome flat surface. The tile’s base material is high-quality ceramic, created from refined clay mixed with natural binders and inorganic pigments to achieve a consistent monochromatic tone. The substrate is dense and non-porous, ensuring durability and resistance to moisture, making it ideal for indoor applications such as wall cladding. The surface finish is meticulously polished, producing a subtle gloss that reflects light evenly, enhancing the tile’s sleek, modern aesthetic without distracting patterns or color variations.

Geometrically, the texture depicts a uniform flat square tile layout with seamless edges, allowing for continuous tiling without visible seams or pattern breaks. The ceramic composition includes finely ground aggregates that contribute to a smooth, compact grain structure, eliminating surface irregularities and supporting a flawless polished appearance. The monochrome color palette is achieved through stable, fade-resistant pigments embedded within the ceramic matrix, ensuring consistent coloration across the entire tile surface. The texture’s physical realism is enhanced through detailed maps: the BaseColor (Albedo) channel captures the uniform monochrome tone, while the Normal and Height maps define the subtle surface undulations and tile edges, adding depth and dimensionality despite the flat form.

Additional PBR channels complement the material’s photorealism: the Roughness map reflects the polished finish with low roughness values, creating a sleek, smooth reflectance; the Metallic channel remains near zero, reflecting the non-metallic ceramic nature; and the Ambient Occlusion map accurately simulates soft shadowing around tile edges and grout lines. This comprehensive channel setup makes the texture fully compatible and optimized for rendering in Blender, Unreal Engine, and Unity, supporting high-fidelity visualizations in architectural and interior design projects.

For practical use, it is recommended to carefully adjust the UV scale to maintain the correct tile dimensions relative to the scene, avoiding distortion of the seamless pattern. Additionally, fine-tuning the roughness map can help achieve the desired level of glossiness depending on lighting conditions, while subtle blending of the height and normal maps can enhance the perception of tile edge definition without introducing harsh geometric displacement, preserving a smooth and polished look.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.