Seamless 8k pbr 3d texture of matte handmade encaustic tile with ornate multicolor geometric pattern free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k pbr 3d texture of matte handmade encaustic tile with ornate multicolor geometric pattern

IDseamless-8k-pbr-3d-texture-of-matte-handmade-encaustic-tile-with-ornate-multicolor-geometric-pattern
Tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8k PBR 3D texture represents a matte handmade encaustic tile distinguished by its ornate multicolor geometric pattern, typically found in traditional floor tile applications. The tile’s base material is primarily a dense, fired cement or hydraulic lime substrate, characteristic of encaustic tiles, which lends the texture its solid, durable foundation. The surface is composed of pigmented clays and mineral-based colorants that are inlaid into the tile’s surface rather than merely painted on, resulting in vivid, long-lasting hues. The matte finish is achieved through a subtle, natural curing and sanding process, which preserves a handcrafted look with slight surface irregularities, enhancing realism and tactile appeal. This texture captures the porous yet compact nature of the tile, revealing fine grain details and minimal weathering effects typical of indoor use.

The geometric pattern itself is a complex arrangement of interlocking polygons—primarily octagons and squares—forming an ornate tessellation that repeats seamlessly. Each colored segment is sharply defined yet subtly varied due to the handmade production method, which introduces slight imperfections in the geometry and pigment distribution. The PBR maps are carefully designed to convey these nuances: the BaseColor channel delivers rich, saturated multicolor pigments with natural clay tones; the Normal map accentuates the low-relief embossing and fine surface grain; Roughness is calibrated to simulate the matte, slightly porous surface, avoiding unwanted glossiness; Metallic is kept at minimal or zero values, reflecting the non-metallic ceramic nature of the tile. Ambient Occlusion enhances the depth perception of the recessed grout lines and pattern crevices, while Height or Displacement maps provide subtle surface undulations for realistic shading and parallax effects.

With an ultra-high 8k resolution, this texture is optimized for detailed close-up renders and large-scale tiling without visible repetition or pixelation. It is fully compatible with major 3D software packages such as Blender, Unreal Engine, and Unity, supporting physically based rendering workflows that demand accurate material representation. The seamless nature ensures that the pattern tiles continuously without noticeable seams, making it ideal for extensive indoor floor surfaces or artistic wall cladding in architectural visualizations.

For practical usage, it is recommended to carefully adjust the UV scale to maintain the authenticity of the handmade tile size, as enlarging the pattern excessively can reduce the perception of detail and handcrafted quality. Additionally, fine-tuning the roughness map can help balance between too matte and slightly worn finishes depending on the scene context. Combining the height map with subtle normal map blending further enhances the tactile dimensionality of the embossed geometric design, especially under dynamic lighting conditions.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.