Gray Pavement Tiles Consisting of Circles and Squares | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Gray Pavement Tiles Consisting of Circles and Squares | Free PBR

IDgray-pavement-tiles-consisting-of-circles-and-squares-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This texture features gray pavement tiles designed with an intricate combination of circular and square shapes, creating a visually engaging pattern ideal for urban and architectural visualizations. The base material simulates a mineral composite, typical of concrete or stone substrates, which provides a solid, durable foundation. The binders mimic cementitious adhesives that hold fine aggregates together, resulting in a uniform yet subtly varied surface. The texture captures the natural grain orientation and porosity of the pavement, reflecting slight weathering and wear consistent with outdoor exposure. Surface finish appears slightly brushed, offering a balanced matte look that diffuses light softly while preserving detail in the tile edges and joint lines. The coloration is achieved through layered oxide pigments embedded within the material, producing a realistic gray tone with nuanced shading between the circular and square elements.

In terms of physically based rendering (PBR) channels, the BaseColor (Albedo) map conveys the base gray pigment with subtle tonal variations that enhance realism. The Normal map accurately represents the relief of the tile edges and the depth differences between the circles and squares, contributing to believable surface interaction with light. Roughness values are calibrated to reflect the semi-rough texture of brushed stone, allowing for moderate light scattering without excessive glossiness. The Metallic channel remains near zero, as the pavement material is non-metallic, while Ambient Occlusion enhances the perception of depth in grout lines and tile intersections. The Height or Displacement map provides fine elevation data to support parallax effects or tessellation for enhanced three-dimensional detail during close-up views.

This texture is optimized at an 8K resolution, ensuring crisp detail and scalability for high-end rendering projects. It is fully compatible and ready for seamless integration into popular 3D software such as Blender, Unreal Engine, and Unity, supporting realistic environment creation in games, simulations, and architectural presentations. For best results, it is recommended to adjust the UV scale to match the intended real-world tile size and to fine-tune the roughness map based on lighting conditions to balance reflectivity and surface diffusion. Additionally, leveraging the height map for parallax occlusion mapping can greatly enhance the tactile impression of the pavement’s combined circular and square tile pattern, adding depth and realism to your scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.