The Fan Shaped Moroccan Tile Texture (Tiles 0095) features a ceramic base substrate renowned for its durability and traditional craftsmanship. These tiles are formed from high-quality mineral clays, carefully bound with natural ceramic adhesives to ensure structural integrity. The composition includes fine-grained aggregates that contribute to a slightly porous surface, which has been expertly glazed to produce a subtle, glossy finish. This glazing not only adds visual depth but also enhances resistance to weathering and wear, preserving the tile’s aesthetic appeal over time.
The surface finish exhibits a polished sheen that is accurately captured in the PBR texture set, where the BaseColor/Albedo map reflects the authentic colors and subtle variations of the ceramic pigments. The Normal map conveys the delicate curvature and fan-shaped geometry, while the Roughness channel highlights the texture’s smooth, glossy nature by indicating low surface roughness values. The Metallic map remains minimal, consistent with ceramic materials, and the Ambient Occlusion map accentuates fine details in crevices and edges, enhancing realism. Height and Displacement maps are included to simulate the tile’s slight relief and depth, useful for parallax effects and more immersive renderings.
This texture is provided in up to 8K resolution, ensuring crisp, high-fidelity details suitable for close-up visualizations in Blender, Unreal Engine, and Unity. The material’s balanced porosity and reflective qualities make it ideal for architectural visualizations, interior design projects, and game environments requiring authentic Moroccan tile aesthetics. For optimal results, it is recommended to adjust UV scale to match the desired tile size and fine-tune the roughness parameter to control the glossiness depending on lighting conditions and scene context.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.