This high-quality brown tile texture with scratches is a seamless PBR material expertly crafted to replicate the authentic appearance of aged ceramic tiles. The base substrate is a dense mineral ceramic, known for its durability and smooth surface, subtly enhanced by fine oxide pigment layers that give the tiles their distinctive warm brown hue. The surface finish features a lightly worn, matte sheen with natural scratches and micro-abrasions, reflecting years of weathering and use. These imperfections add realistic character and depth, capturing the tactile feel of roughened tile surfaces while maintaining structural integrity.
The material composition includes mineral binders that hold the ceramic particles together, combined with finely ground aggregates that create subtle grain orientation and porosity variations across the tile. This nuanced texture is carefully represented in the PBR channels: the BaseColor/Albedo map showcases the rich brown pigments and worn surface details, while the Normal map highlights the delicate scratches and tile edges. The Roughness channel balances smooth and rough patches for realistic light scattering, and the Metallic channel remains minimal, reflecting the non-metallic ceramic nature. Ambient Occlusion enhances the shadowing in crevices, and the Height/Displacement map captures the tile’s subtle elevations and scratches for accurate parallax effects.
Rendered in ultra-high 8K resolution, this texture is optimized for seamless integration into Blender, Unreal Engine, and Unity projects, ensuring crisp detail even on close-up views. Its seamless tiling capability makes it ideal for architectural visualizations, game environments, and digital art requiring authentic floor or wall surfaces. For practical use, adjusting the UV scale can help achieve the perfect tile size for your scene, while fine-tuning the roughness map allows you to control the worn glossiness and weathered feel to suit different lighting conditions and artistic styles.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
Use the download controls on this page: they expose the available PNG, WEBP or engine ZIP choices and supported resolutions for this asset.
Can I use it in Blender, Unreal Engine and Unity?
Use the engine ZIP choices to package compatible source maps for Blender, Unreal Engine or Unity, then verify the imported material in the target application.
Is commercial use allowed?
Commercial-use permission is not verified for this record. Confirm the original source and license before production use.