This texture features gray floor tiles composed of an intricate pattern blending rectangles and circles, creating a modern and visually engaging pavement design. The tiles simulate a mineral-based ceramic substrate, combining durability with aesthetic appeal. The base material is represented with subtle grain variations and a slightly porous surface to mimic natural stone qualities, while binders and adhesives are implied through smooth transitions between shapes, ensuring a cohesive tiled appearance.
The surface finish exhibits a finely brushed texture, contributing to a soft matte look without excessive glossiness, which is ideal for realistic indoor and outdoor flooring. Colorants include layered gray pigments and oxide deposits that enhance depth and subtle tonal shifts across the tile surfaces. In terms of PBR channels, the BaseColor (Albedo) map captures the nuanced gray hues and pattern detail, while the Normal map emphasizes the gentle surface relief of the combined geometric shapes. Roughness is calibrated to a medium level, balancing wear resistance and natural light diffusion. The Metallic channel remains minimal, reflecting the non-metallic ceramic nature, and Ambient Occlusion enhances shadowing within the tile joints. Height and Displacement maps provide accurate depth for realistic parallax effects and tactile surface variation.
Rendered at an impressive 8K resolution, this texture is optimized for high-fidelity environments and seamlessly integrates into popular 3D platforms such as Blender, Unreal Engine, and Unity. The high resolution ensures crisp detail even on close-up views, making it suitable for architectural visualizations, game environments, and virtual staging. For practical application, adjusting the UV scale to maintain the tile’s geometric proportions is recommended, along with fine-tuning roughness to match specific lighting conditions, which can enhance realism by simulating different weathering stages or surface wear.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.