Herringbone Pink Porcelain Tiles | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Herringbone Pink Porcelain Tiles | Free PBR

IDherringbone-pink-porcelain-tiles-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless PBR texture features a sophisticated herringbone pattern rendered on pink porcelain tiles, designed to bring a refined ceramic aesthetic to your 3D projects. The base material is porcelain, a dense, mineral-based ceramic known for its durability and smooth, non-porous surface. The tiles are composed of finely ground kaolin clay and feldspar, bound together with vitreous adhesives that ensure a consistent, hard finish. The characteristic pink hue is achieved through carefully blended pigments and oxide layers embedded during firing, producing a subtle yet vibrant coloration that remains stable under various lighting conditions. The surface finish is polished to a semi-gloss sheen, enhancing the reflection properties and lending a soft tactile appearance that balances realism and stylization.

In the PBR workflow, this texture is meticulously mapped across multiple channels to capture the material’s complex physical attributes. The BaseColor (Albedo) channel conveys the intricate pink tones and the distinct herringbone geometry without baked-in shadows, offering a clean canvas for dynamic lighting. The Normal map encodes the tile edges and slight surface undulations, adding depth and subtle relief to the flat pattern. Roughness values are calibrated to reflect the porcelain’s polished surface, featuring low to moderate roughness for a gentle glossiness that simulates light scattering on ceramic. The Metallic channel remains neutral, as porcelain is non-metallic, while Ambient Occlusion enhances the perception of grout lines and tile separations by simulating soft shadowing. Height or Displacement maps provide additional surface variation, allowing fine control over parallax effects or tessellation when applied in advanced render engines.

Rendered at an impressive 8K resolution, this PBR texture ensures exceptional detail and sharpness, ideal for close-up views and high-fidelity visualizations. It is fully compatible and optimized for use in popular 3D software such as Blender, Unreal Engine, and Unity, facilitating seamless integration into architectural renders, interior visualizations, or game environments. For best results, it is recommended to adjust the UV scale according to the tile size in your scene to maintain realism. Additionally, fine-tuning the roughness parameter can help simulate different finishes—from matte to glossy porcelain—allowing greater control over the final appearance under varied lighting setups. This texture combines material authenticity with practical flexibility, making it a valuable asset for any project requiring realistic porcelain tile surfaces in a classic herringbone layout.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.