Geometric Tile Texture for Wall Decor | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Geometric Tile Texture for Wall Decor | Free PBR

IDgeometric-tile-texture-for-wall-decor-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Geometric Tile Texture for Wall Decor (Tiles 0087) features a sophisticated pattern composed of interlocking cycles and precise squares, creating a visually striking design ideal for both interior wall applications and building exteriors. This texture is based on a high-quality ceramic substrate, known for its durability and resistance to weathering, making it suitable for various architectural surfaces. The tile’s composition includes mineral-based binders that ensure strong adhesion and stability, while the surface finish exhibits a finely polished glaze that enhances its subtle sheen and highlights the geometric motifs with clarity. Pigments embedded within the ceramic matrix provide consistent coloration, resistant to fading from UV exposure and environmental factors, ensuring long-lasting visual appeal.

From a PBR (Physically Based Rendering) perspective, this texture is meticulously crafted to reflect realistic material properties. The BaseColor (Albedo) channel captures the tile’s rich, natural pigment hues without any baked-in lighting, allowing seamless integration into diverse lighting conditions. The Normal map simulates the delicate relief of the cycles and squares, emphasizing the tactile depth of the pattern. Roughness values are finely tuned to replicate the polished ceramic surface, balancing reflectivity and diffuse light scattering. The Metallic channel remains near zero, consistent with the non-metallic ceramic composition, while the Ambient Occlusion enhances subtle shadows within the tile’s crevices, adding depth and realism. The Height/Displacement map accurately models the gentle surface undulations, perfect for parallax effects or displacement in advanced rendering engines.

This texture is provided at an impressive 8K resolution, ensuring exceptional detail and sharpness even on large-scale wall surfaces or close-up renders. It is fully optimized for seamless use in Blender, Unreal Engine, and Unity, enabling artists and designers to achieve photorealistic results with minimal setup. For best visual outcomes, it is recommended to adjust the UV scale carefully to maintain the tile pattern’s proportions and to fine-tune the roughness parameter to match the desired glossiness of your scene, especially when simulating outdoor versus indoor lighting conditions.

Whether applied as a decorative interior wall covering or as a sophisticated exterior facade, this Geometric Tile Texture combines aesthetic appeal with material authenticity. Its well-balanced physical and visual properties create a versatile and realistic surface that enhances architectural visualizations, game environments, and virtual reality projects alike.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.