Seamless 8k pbr 3d texture of matte rough handmade ceramic tile with brown tones and vintage distressed look free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k pbr 3d texture of matte rough handmade ceramic tile with brown tones and vintage distressed look

IDseamless-8k-pbr-3d-texture-of-matte-rough-handmade-ceramic-tile-with-brown-tones-and-vintage-distressed-look
Tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR 3D texture depicts a handmade ceramic tile characterized by a matte, rough surface and warm brown tones, invoking a vintage distressed aesthetic. The tile’s base material is traditional ceramic clay, fired and aged to achieve a porous, slightly uneven substrate typical of artisanal craftsmanship. The ceramic body includes fine aggregates and natural mineral inclusions that contribute to subtle grain and micro-roughness, while the uneven thickness and minor chips reflect authentic weathering and use over time. The surface finish is deliberately unpolished, emphasizing tactile roughness and a soft matte look without gloss or specular highlights, which enhances the tile’s rustic, handcrafted appearance.

Geometrically, the texture represents square tiles arranged in a classic grid with slight variations in edge alignment, simulating real-world installation imperfections. The pattern is fully seamless, allowing continuous tiling without visible repetition or edge artifacts, making it suitable for large floor or wall surfaces in indoor environments. The distressed details include subtle cracks, color fading, and wear patterns that add depth and history to the material, all captured in the Normal and Height maps to enhance three-dimensionality. The BaseColor map delivers rich brown hues with natural pigment variations, while the Roughness map ensures a consistently matte, tactile finish. The Metallic channel remains at zero, reflecting the ceramic’s non-metallic nature, and Ambient Occlusion is used to deepen shadows in crevices, accentuating surface irregularities.

Designed for high-fidelity rendering in Blender, Unreal Engine, and Unity, this texture’s 8K resolution preserves intricate surface details such as fine grain, subtle scratches, and slight discolorations. The Height map supports parallax and displacement effects, allowing realistic depth perception on tiled floors or feature walls. For optimal results, it is recommended to adjust the UV scale to maintain the handmade tile’s natural proportions and avoid overly repetitive patterns. Additionally, blending the Roughness and Normal maps can help fine-tune the balance between surface roughness and micro-detail sharpness depending on lighting conditions and desired realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.