Seamless 8k pbr 3d texture of matte unglazed cement tile with neutral tones and minimalist flat surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k pbr 3d texture of matte unglazed cement tile with neutral tones and minimalist flat surface

IDseamless-8k-pbr-3d-texture-of-matte-unglazed-cement-tile-with-neutral-tones-and-minimalist-flat-surface
Tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8k PBR 3D texture depicts a matte, unglazed cement tile characterized by a minimalist, flat geometric form. The tile pattern features a simple square layout with clean, sharp edges and uniform sizing, emphasizing modern architectural aesthetics. The base material is a dense cementitious substrate composed primarily of Portland cement, fine aggregates such as sand, and mineral fillers that provide subtle granular variation. This composition results in a solid yet slightly porous surface typical of unglazed cement tiles, contributing to its natural, understated appearance and tactile quality.

The surface finish is matte and unpolished, achieved by foregoing any glazing or sealing processes, which preserves the raw texture of the cement. This lack of gloss eliminates specular reflections, enhancing the neutral, muted tones that range from soft greys to warm beige hues. The color is imparted through mineral pigments mixed directly into the cement base, creating consistent but gently variegated shading that mimics natural cement coloration. Small-scale surface imperfections and fine grain details are visible, simulating subtle weathering and micro-roughness inherent to hand-crafted or artisanal tiles.

In terms of PBR channels, the BaseColor map captures the neutral pigment distribution and diffuse light absorption. The Normal map encodes the subtle micro-relief of the fine cement grains and surface irregularities, while the Roughness map maintains a high roughness value to ensure a matte, non-reflective finish. The Metallic channel is set to zero, reflecting the non-metallic nature of cement, and the Ambient Occlusion map enhances depth perception in crevices and edges. The Height/Displacement map provides fine elevation data to accentuate surface texture and edge definition, allowing for realistic shading and parallax effects in real-time engines.

This texture is optimized at an 8k resolution, providing exceptional detail suitable for close-up renders and large-scale architectural visualizations. It is fully compatible and ready for use in Blender, Unreal Engine, and Unity, ensuring versatile integration into various workflows. For practical application, it is recommended to adjust the UV scale carefully to avoid repetitive patterns, especially in large floor areas. Additionally, fine-tuning the roughness map can enhance the balance between realism and stylization, while subtle blending of the height and normal maps can improve surface depth without excessive geometry displacement.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.