Seamless 8k pbr 3d texture of polished granite stone tile with natural speckled pattern and smooth surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 8k pbr 3d texture of polished granite stone tile with natural speckled pattern and smooth surface

IDseamless-8k-pbr-3d-texture-of-polished-granite-stone-tile-with-natural-speckled-pattern-and-smooth-surface
Tile
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8k PBR 3D texture represents a polished granite stone tile characterized by a natural speckled pattern and an impeccably smooth surface. The material composition is rooted in a dense, igneous rock substrate composed mainly of quartz, feldspar, and mica minerals, which together create the distinctive speckled appearance. The polished finish is achieved through a fine abrasive process that reduces surface roughness, yielding a reflective, almost mirror-like gloss. This refinement enhances the visual depth of the mineral grains and natural color variations, which range from neutral greys to subtle earth tones, contributing to its classic and timeless aesthetic.

The geometric form of this texture is based on rectangular stone tiles arranged in a uniform grid pattern, typical of indoor flooring applications. Each tile exhibits slight variations in speckle density and color intensity, mimicking natural granite’s inherent heterogeneity. The seamless nature of the texture ensures that when tiled in 3D environments, it blends flawlessly without visible seams or repetitive artifacts. The substrate’s low porosity and high density make this granite tile highly durable and resistant to weathering, which is subtly reflected in the ambient occlusion and height maps. These maps capture the minute crevices and the subtle surface undulations, adding realism to the PBR shading.

The PBR channels are meticulously crafted to emulate the complex interaction of light with the granite surface. The BaseColor (Albedo) channel captures the natural coloration and speckling patterns free from shadows or highlights. The Normal map defines the micro-geometry of the polished surface, highlighting subtle bumps and mineral edges despite the smooth finish. Roughness is calibrated to low values to reflect the polished nature, controlling the glossiness and specular highlights accurately. The Metallic channel remains near zero, reflecting granite’s non-metallic mineral composition. Ambient Occlusion enhances the perception of depth around grain boundaries and tile edges, while the Height/Displacement map provides fine surface relief, allowing for parallax effects in real-time engines.

This texture is optimized for high-end rendering workflows and is fully compatible with Blender, Unreal Engine, and Unity. Its 8k resolution ensures exceptional detail even on large surfaces or close-up camera angles, supporting photorealistic architectural visualization and game environments. For practical application, adjusting the UV scale to slightly larger than real-world tile dimensions can prevent overly repetitive patterns, while fine-tuning roughness values can help match different lighting conditions. Blending the height map subtly with normal maps enhances depth perception without causing artifacts in parallax mapping, making this texture versatile for various indoor floor tile simulations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.