These vintage tiles with a delicate flower pattern showcase a timeworn charm characterized by their old and dusty appearance. The base material is a ceramic substrate, known for its durability and slight porosity, which has absorbed a subtle tertiary palette of colored pigments over time. The flower motifs are crafted using mineral-based colorants that lend a muted yet rich tone, enhancing the aged aesthetic. The surface finish is slightly matte with minimal gloss, indicating a weathered, unpolished state typical of ancient interiors and historical houses. This natural wear is evident in the roughness and ambient occlusion channels, where subtle surface imperfections and dirt accumulation add realism.
From a PBR workflow perspective, the BaseColor (Albedo) map captures the faded, dusty hues of the flower pattern with nuanced tertiary colors that avoid oversaturation. The Normal map reveals fine grain orientation and minor surface irregularities, simulating the ceramic’s subtle texture and slight chipping. Roughness values are moderately high to reflect the non-glossy, worn finish, while the Metallic channel remains near zero, as the tiles are non-metallic. Ambient Occlusion provides depth around the floral pattern’s edges and crevices, complementing the Height/Displacement map that emphasizes gentle relief and weathering effects without harsh bumps.
Rendered in up to 8K resolution, these vintage flower-patterned tiles are optimized for seamless integration into Blender, Unreal Engine, and Unity projects, supporting realistic interior visualizations of ancient or classical architecture. For practical use, adjusting the UV scale can help fine-tune the pattern’s repetition to suit wall or floor surfaces, while careful roughness tuning can either enhance the aged matte look or simulate a more restored, polished finish. This texture is especially effective for recreating authentic old houses and interiors where historical accuracy and subtle material complexity are essential.
Using This PBR Texture in Blender
Import the texture maps into Blender with sRGB color space for albedo/base color and
Non-Color for normal, roughness, metallic, AO, height, and ORM maps. Connect normal maps
through a Normal Map node, then adjust UV scale with a Mapping node so the material repeats naturally on
your model.
- Albedo -> Principled BSDF Base Color
- Roughness -> Roughness, Metallic -> Metallic
- Normal -> Normal Map node -> Normal
- Height -> Bump or Displacement depending on render setup
For the full step-by-step setup, see
How to Use Seamless Textures in Blender.
Browse related material examples in
wood,
concrete, and
metal.
FAQ
Is this texture seamless and tileable?
Yes. This texture is designed as a seamless tileable PBR material, so it can repeat across large surfaces without visible borders.
Which resolutions and formats are available?
You can download PNG/WEBP versions and use 1K, 2K, 4K and 8K download options when available on the page.
Can I use it in Blender, Unreal Engine and Unity?
Yes. The download options and engine-mapped ZIP workflow are designed for Blender, Unreal Engine, Unity Standard, URP and HDRP material pipelines.
Is commercial use allowed?
Yes. The texture is available under the AITextured free commercial license. Review the license page for redistribution and AI-training restrictions.