Seamless Tiles of Parallel Lines and Quarter Circles | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Tiles of Parallel Lines and Quarter Circles | Free PBR

IDseamless-tiles-of-parallel-lines-and-quarter-circles-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless tile texture features a striking composition of parallel lines and quarter circles artfully arranged in a seemingly random pattern, perfect for enhancing modern architectural visualizations or digital environments. The base material mimics a finely crafted ceramic substrate, offering a smooth yet subtly textured surface that showcases the decorative pattern in crisp detail. The underlying structure incorporates mineral-based binders and fine aggregates that contribute to a balanced hardness and slight porosity, allowing realistic light interaction and subtle surface wear over time. Pigments embedded within the ceramic matrix create a neutral color palette emphasizing natural off-whites and muted grays, while the surface finish is polished to a soft sheen that highlights the interplay between the linear and curved elements without overwhelming glare.

In physically based rendering (PBR) workflows, this texture excels through its fully optimized channel maps. The BaseColor (Albedo) channel accurately represents the ceramic’s natural hues and the contrast between parallel stripes and stripy curves. The Normal map provides delicate surface variations that enhance the perception of depth in the quarter circle motifs and the linear grooves. Roughness values are calibrated to simulate the ceramic’s semi-matte finish, balancing subtle reflections with a tactile feel. The Metallic channel remains near zero, reflecting the non-metallic ceramic nature, while Ambient Occlusion subtly accentuates the intersections where lines and curves meet, adding realism to shadowed crevices. Height and Displacement maps enable fine relief for applications supporting parallax occlusion, emphasizing the tile’s three-dimensional qualities.

Rendered at up to 8K resolution, this texture is fully compatible and ready for seamless integration into Blender, Unreal Engine, and Unity projects. It offers the flexibility to scale UV coordinates precisely, making it suitable for both small accent walls and expansive architectural facades without loss of detail. For optimal results, adjusting the roughness parameter can fine-tune the surface reflectivity to match specific lighting conditions, while leveraging the height map allows for enhanced parallax effects that bring the geometric pattern to life in close-up views. This versatile seamless tile texture combines decorative appeal with technical excellence, ideal for modern interior design, game environments, or virtual production setups.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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