Toilet Tile Texture | Free PBR free download

. Formats: PNG . Free for personal & commercial use.

Preview — Toilet Tile Texture | Free PBR

IDtoilet-tile-texture-free-pbr
Tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This high-quality seamless toilet tile texture is designed to replicate the authentic appearance of ceramic tile commonly used in bathroom environments. The base substrate is a dense, mineral-rich ceramic material, composed primarily of finely ground clays and silicates that are fired at high temperatures to achieve a durable and water-resistant surface. Binding agents within the ceramic matrix ensure structural cohesion, while the tile’s surface exhibits a smooth, glazed finish achieved through multiple layers of vitreous coating. This glaze not only enhances the tile’s polished look but also contributes to its subtle reflectivity and resistance to moisture. Pigments and oxide layers embedded within the glaze provide the characteristic soft white or pastel hues, with slight variations in color tone that add realism to the texture.

In the PBR channels, this texture’s BaseColor/Albedo map captures the nuanced color gradients and subtle imperfections found in real toilet tiles, avoiding overly uniform tones. The Normal map simulates the slight undulations and grout line indentations on the tile surface, enhancing depth without compromising smoothness. Roughness is finely tuned to reflect the semi-glossy glaze, offering moderate specularity that reacts naturally to lighting conditions in Blender, Unreal Engine, and Unity. The Metallic channel remains neutral, as ceramic materials are non-metallic, while the Ambient Occlusion map adds realistic shadowing in crevices and joints. Height or Displacement maps provide gentle surface relief for grout lines and tile edges, supporting advanced shading techniques such as parallax occlusion for enhanced realism.

Rendered at up to 8K resolution, this tile texture ensures exceptional detail suitable for close-up shots and high-fidelity architectural visualizations. It is optimized for seamless tiling, making it ideal for large-scale bathroom surfaces without visible repetition. When applying this texture, adjusting the UV scale thoughtfully can prevent the pattern from appearing too large or small relative to the scene, preserving realism. Additionally, fine-tuning roughness values can help achieve the perfect balance between glossiness and matte finish based on specific lighting environments. This versatile PBR toilet tile texture is a practical choice for designers and artists seeking a high-quality, CC0 resource that integrates smoothly into various 3D workflows and rendering engines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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