Stylized Cartoon Floor Planks Wood — Seamless PBR Texture free download

. Formats: PNG . Free for personal & commercial use.

Preview — Stylized Cartoon Floor Planks Wood — Seamless PBR Texture

IDstylized-cartoon-floor-planks-wood
Wood
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This stylized cartoon floor planks wood texture is a meticulously crafted seamless PBR material designed to authentically replicate the appearance of wooden flooring while embracing a vibrant illustrative charm. The base substrate consists of natural wood showcasing elongated grain patterns and clearly defined plank divisions characteristic of traditional hardwood floors. Embedded pigments in the BaseColor channel provide warm brown tones with subtle highlights that reflect the wood’s natural color response yet maintain a smooth stylized aesthetic. The surface finish mimics a slightly worn semi-polished look that balances realism with a flat cartoon-like simplicity capturing the interplay between surface porosity and gentle weathering effects typical of aged but well-kept wooden floors.

The Normal map emphasizes fine grain orientation and plank edges adding tactile depth and intricate detail without compromising the overall illustrative style. Meanwhile the Roughness channel is carefully calibrated to simulate a semi-matte surface producing moderate light reflection that avoids overly glossy or artificial shine. The Metallic channel is set to zero consistent with the non-metallic organic nature of wood. Ambient Occlusion enhances the perception of plank separations and subtle surface indentations lending depth and a convincing sense of realism. Additionally the Height/Displacement map offers gentle surface relief that supports realistic shading and parallax effects in advanced rendering engines ensuring the texture behaves naturally under dynamic lighting conditions.

Optimized for physically based rendering workflows this texture preserves consistent color response and intricate detail across extensive tileable surfaces making it ideal for floor applications in architectural visualization game development and both real-time and offline rendering pipelines. Available in resolutions up to 8K it guarantees crisp detail even in extreme close-ups fully compatible with Blender Unreal Engine and Unity. The texture set includes all essential PBR maps—BaseColor Normal Roughness Metallic Ambient Occlusion and Height—providing flexible customization and seamless integration for diverse project needs. For optimal results adjusting the UV scale is recommended to minimize repetitive patterning when covering large floor areas while fine-tuning the Roughness map can help tailor the floor’s reflectivity according to specific lighting environments preserving the stylized yet natural wood appearance with added depth and detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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