Seamless Palm Tree Bark by Texture Haven – PBR 3D Texture (8K ready) free download

. Formats: PNG . Free for personal & commercial use.

Preview — Seamless Palm Tree Bark by Texture Haven – PBR 3D Texture (8K ready)

IDpalm-tree-bark-by-texture-haven-pbr-seamless-8k
Bark
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Seamless Palm Tree Bark texture expertly captures the complex and organic structure of palm bark a naturally fibrous and weathered wood substrate renowned for its layered and rough surface. This material is characterized by intricate strands and fibers aligned along the vertical grain typical of palm trees creating subtle irregularities and natural growth patterns that are clearly visible across the texture. The bark exhibits moderate porosity and evident weathering effects including fine cracks and worn patches that reflect prolonged exposure to environmental elements such as sunlight moisture and wind. Its surface finish is distinctly matte and slightly rough emphasizing the untreated natural essence of palm wood without any metallic or glossy reflections. The coloration arises from earthy pigments and organic dyes embedded within the bark’s multiple layers showcasing a warm palette of browns and muted grays that capture the nuanced interplay of light and shadow on this tropical wood surface.

These detailed material properties are meticulously represented within the PBR texture channels to ensure accurate and realistic rendering across modern 3D engines and workflows. The BaseColor (Albedo) map conveys the subtle color variations and depth of pigment layers that define the bark’s warm weathered appearance. The Normal map simulates the fibrous grain and surface relief adding tactile depth that responds dynamically to lighting conditions. Roughness values vary moderately to replicate the bark’s natural matte finish highlighting areas where wear has softened the texture while the Metallic channel remains at zero consistent with the organic non-metallic nature of this natural wood substrate. Ambient Occlusion enhances the shadowing within crevices and fissures increasing the perceived spatial complexity of the bark’s structure. Height and Displacement maps are included to facilitate realistic parallax and surface variation effects allowing artists to adjust perceived depth and curvature especially on large or curved surfaces where subtle detail is paramount.

Optimized for seamless tiling and provided in resolutions up to 8K this texture is suitable for high-fidelity close-up renders as well as real-time applications ensuring versatility and consistent quality. It integrates effortlessly with Blender’s Principled BSDF shader Unreal Engine’s material system and Unity’s URP and HDRP Lit shaders delivering reliable shading and material response across platforms. For best practical results it is recommended to maintain a consistent UV scale relative to your scene’s dimensions and consider combining the Normal map with Height or Parallax Occlusion mapping to further amplify the texture’s surface complexity and realism. Thanks to its seamless nature and intricate fibrous detail this palm tree bark texture is ideally suited for large natural environments such as tropical forests beachside settings or any scenario where a realistic weathered tropical wood finish is essential.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.