Layered Granite Seamless Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Layered Granite Seamless Texture

IDlayered-granite-seamless-texture
Granite
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Layered Granite Seamless Texture is a meticulously crafted AI-generated texture designed to replicate the natural complexity and depth of real granite stone. This texture captures the mineral-rich base substrate of granite composed primarily of quartz feldspar and mica arranged in visible layered aggregates that reflect natural grain orientation and subtle weathering effects. The surface finish suggests a lightly polished stone balancing moderate sheen with natural roughness to convey a realistic tactile feel. Pigmented oxide layers and mineral inclusions add nuanced color variation in the BaseColor/Albedo channel while a carefully tuned Normal map highlights the stratified structure and fine fissures typical of layered granite. The Roughness channel reflects slight surface irregularities avoiding overly smooth or artificial reflections and the Metallic channel remains minimal consistent with the non-metallic nature of granite. Ambient Occlusion enhances crevices between layers emphasizing depth and volume while the Height/Displacement map provides subtle relief for enhanced realism in close-up views or parallax effects.

Engineered within the Basic-materials category for modern 3D pipelines this tileable layered granite seamless texture maintains exceptional clarity and cohesion even when applied to large UV islands making it ideal for quick look development environment art architectural visualization and concept prototyping. The texture supports resolutions up to 8K ensuring fine detail is preserved across high-quality renders. It is fully compatible and optimized for immediate use in Blender Unreal Engine and Unity enabling a fast iteration loop without sacrificing visual fidelity. The seamless tiling is carefully balanced to avoid repetitive artifacts common in auto-generated textures ensuring natural variation across extensive surfaces while maintaining a consistent layered granite appearance.

For best results it is recommended to match texel density when integrating this tileable layered granite seamless texture with other basic-materials textures to maintain uniform detail and reduce pattern stretching. Adjusting roughness values can further refine the stone’s surface interaction with light allowing you to simulate anything from freshly cut granite to weathered exterior finishes. Additionally subtle manipulation of the Height or Parallax map can add convincing depth to flat geometry particularly useful in architectural visualizations where tactile surface realism is critical. This asset offers a reliable and versatile solution for anyone seeking a high-resolution stable and visually rich layered granite seamless texture for their 3D projects.

The ai texture layered granite seamless texture offers a highly detailed seamless layered granite seamless texture ideal for realistic 3D preview applications in PBR material workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.