Synthetic Oriental Carpet Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Synthetic Oriental Carpet Texture Seamless

IDsynthetic-oriental-carpet-texture-seamless
Carpet
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The synthetic oriental carpet texture seamless high resolution up to 8k is an expertly designed digital material that faithfully replicates the intricate weave and complex fiber composition found in traditional oriental carpets. Constructed on a synthetic polymer base substrate—commonly nylon or polypropylene—this texture simulates tightly bound dyed fibers held together with advanced adhesives to ensure long-lasting durability and consistent grain orientation. The surface finish mimics a slightly brushed low-porosity textile that has been subtly aged to convey natural wear and weathering lending the carpet a realistic tactile quality. Rich saturated pigments recreate the intricate patterns and tonal depth typical of oriental carpets within the BaseColor (Albedo) channel preserving vibrant yet natural color dynamics without oversaturation or loss of detail.

From a physically based rendering (PBR) perspective this tileable synthetic oriental carpet texture seamless high resolution up to 8k excels in delivering highly detailed Normal maps that capture the fine fiber relief and directional weave essential for authentic light interaction and shadowing. The Roughness channel is carefully calibrated to reflect the soft slightly varied texture of synthetic textile fibers preventing unnatural glossiness or flatness and enhancing realism across diverse lighting conditions. Metallic values remain minimal or zero consistent with the non-metallic nature of carpet materials while Ambient Occlusion maps deepen the perception of fiber crevices and weave folds. Height and displacement maps subtly define fiber elevation and pile height enabling enhanced parallax and relief effects in real-time 3D engines. This seamless texture maintains perfect visual cohesion across large UV islands ensuring no visible seams when tiled across expansive surfaces.

Optimized for integration in modern 3D pipelines this tileable synthetic oriental carpet texture seamless high resolution up to 8k is fully compatible with leading software such as Blender Unity and Unreal Engine. Its ultra-high resolution guarantees exceptional detail even when viewed at close range or across large environmental scenes making it ideal for realistic material studies and detailed level design. For best results adjusting the UV scale can help balance pattern repetition while fine-tuning roughness and normal map intensity ensures the texture responds naturally under varying lighting setups. This AI-generated synthetic oriental carpet texture seamless high resolution up to 8k provides a reliable repeatable material solution free from common repetitive artifacts and includes a detailed 3D preview for accurate PBR material representation in your projects.

The seamless synthetic oriental carpet texture in high resolution up to 8k offers a detailed AI-generated carpet texture with realistic PBR appearance that enhances material fidelity and surface depth.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.