Aged Wool Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Aged Wool Carpet Texture Seamless

Texture Info

IDaged-wool-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The aged wool carpet texture seamless high resolution up to 8k is an expertly crafted AI-generated material designed to replicate the natural composition and wear of traditional wool carpets. This texture captures the intricate fiber structure of organic wool strands, interwoven with subtle natural dyes that create a muted, warm color palette indicative of prolonged use and gentle fading. The base substrate mimics dense wool fibers tightly bonded with natural binders, giving the surface a soft yet resilient feel. The texture exhibits fine grain orientation with slight irregularities and controlled porosity, reflecting the delicate aging process where fibers compact and flatten over time. Surface details include a matte finish with minimal sheen, characteristic of wool’s fibrous, brushed surface and natural light absorption, while slight fiber variations and worn patches introduce visual depth and realism. These material qualities are carefully translated into the PBR channels: the BaseColor/Albedo channel presents rich, subdued tones with nuanced shading; the Normal map highlights subtle fiber relief and pile direction; Roughness is tuned to a medium-high value to simulate the soft, diffuse reflection typical of wool; Metallic remains zero as the material is organic; Ambient Occlusion enhances fiber intersections and crevices; and the Height/Displacement map provides gentle surface undulations that add tactile realism without exaggeration.

Rendered at an ultra-high resolution of up to 8k, this tileable aged wool carpet texture seamless high resolution up to 8k supports flawless repetition across vast surfaces without visible seams or pattern breaks, making it ideal for photorealistic archviz projects, immersive game environments, product mockups, and interior staging. Its seamless tiling capability ensures consistent detail preservation over expansive areas, significantly accelerating workflows by eliminating the need for manual texture adjustments or corrections. Fully compatible out-of-the-box with major 3D platforms such as Blender, Unity, and Unreal Engine, this AI texture integrates smoothly into your material libraries and real-time preview pipelines, maintaining a fast iteration loop and allowing artists and designers to focus on creative refinement.

For practical use, it is recommended to carefully adjust the UV scale to maintain the natural fiber density and avoid overstretching, which can degrade the perceived realism of the aged wool carpet texture seamless high resolution up to 8k. Additionally, pairing this texture with subtle ambient occlusion and a light normal pass enhances surface breakup without introducing harsh contrasts, preserving the soft, worn-in character of the carpet. Slightly increasing roughness values can further emphasize the matte, brushed wool finish, helping to achieve a believable, tactile surface that responds authentically under diverse lighting conditions. This versatile, high-fidelity texture is a valuable asset for any project requiring detailed, naturalistic carpet surfaces with the convenience and precision enabled by advanced AI-generated materials.

The seamless aged wool carpet texture in high resolution up to 8k offers a detailed, realistic PBR appearance ideal for AI texture applications and 3D preview environments showcasing intricate carpet textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.