Aged Wool Carpet Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Aged Wool Carpet Texture Seamless

IDaged-wool-carpet-texture-seamless
Carpet
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The aged wool carpet texture seamless high resolution up to 8k is an expertly engineered AI-generated material that authentically replicates the organic composition and natural wear patterns of traditional wool carpets. At its core the base substrate mimics densely packed wool fibers tightly bonded with natural binders that confer both resilience and softness. These fibers are intricately interwoven with subtle muted natural dyes forming a warm color palette reflective of prolonged use and gentle fading. The texture captures fine fiber grain orientation with slight irregularities and controlled porosity simulating the delicate aging process where individual strands compact and flatten over time. The surface finish is characteristically matte and brushed absorbing light softly to enhance the tactile realism typical of aged wool carpet surfaces. Slight fiber variations and worn patches add depth and visual authenticity making this tileable aged wool carpet texture seamless high resolution up to 8k particularly valuable for realistic 3D preview applications and immersive environments.

This high-resolution texture is carefully translated into physically based rendering (PBR) channels to maximize realism and versatility. The BaseColor/Albedo channel presents rich subdued tones with nuanced shading that reflect natural fiber pigmentation and wear. The Normal map accentuates subtle relief details and pile direction emphasizing the intricate fiber structure. Roughness is calibrated to medium-high values to simulate the soft diffuse reflection of the wool’s brushed surface while Metallic remains at zero due to the organic nature of the material. Ambient Occlusion enhances the intersections and crevices between fibers adding depth and contrast without harshness. The Height/Displacement map introduces gentle surface undulations that convey tactile dimension and subtle aging effects without exaggeration. Rendered at ultra-high resolution up to 8k this texture ensures seamless repetition across large surfaces without visible seams or pattern breaks making it ideal for photorealistic archviz projects game environments and product mockups.

Designed for seamless integration with major 3D platforms such as Blender Unity and Unreal Engine this AI texture aged wool carpet texture seamless high resolution up to 8k supports fast iteration and creative flexibility. To maintain optimal realism it is recommended to carefully adjust the UV scale to preserve natural fiber density and avoid overstretching which can degrade visual fidelity. Additionally fine-tuning the roughness parameter can enhance the soft matte finish typical of aged wool while subtle ambient occlusion layering helps break up surface uniformity without introducing unnatural contrast. This versatile high-fidelity texture is a valuable asset for any project requiring detailed naturalistic carpet surfaces with the precision and convenience enabled by advanced AI-generated materials.

The seamless aged wool carpet texture offers a highly detailed high resolution up to 8k surface that accurately represents the natural fiber composition and subtle variations typical of aged wool carpet textures in PBR rendering.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.