Rough Wool Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Rough Wool Carpet Texture Seamless

Texture Info

IDrough-wool-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The rough wool carpet texture seamless high resolution up to 8k is a carefully engineered digital material designed to authentically replicate the intricate structure and natural complexity of coarse wool fibers tightly woven into a durable textile base. This texture captures the organic composition of wool as an aggregate of interlaced fibers, creating a dense, tactile surface where individual fiber grain orientation and subtle irregularities highlight the texture’s inherently rough and natural character. The base substrate mimics an organic polymer network formed by wool fibers acting simultaneously as the structural aggregate and binder, resulting in a surface that balances resilience with softness. The color palette is derived from natural dyes embedded within the fibers, producing warm, earthy tones with delicate variations that enhance realism. The texture’s moderate porosity preserves the characteristic matte, slightly fuzzy finish of untreated wool carpets, while minimal weathering effects such as gentle fiber fraying and natural wear contribute to an authentic, lived-in appearance without compromising clarity or detail.

In physically based rendering workflows, this tileable rough wool carpet texture seamless high resolution up to 8k excels at conveying depth and material authenticity across its PBR channels. The BaseColor/Albedo channel faithfully reproduces nuanced color variations and visible fiber detail, supporting accurate light absorption and diffuse reflection. The Normal map simulates the fine relief of individual wool fibers and pile height, adding subtle surface breakup and enhancing the tactile feel without overwhelming the overall look. Roughness is precisely calibrated to reflect wool’s soft, matte finish, featuring low specular highlights alongside controlled micro-roughness for a believable, natural impression. The Metallic channel remains consistently zero, reflecting the organic, non-metallic nature of wool fibers. Ambient Occlusion enhances depth perception by shading fiber intersections and crevices, reinforcing the three-dimensional quality of the material. Height or Displacement maps offer subtle elevation changes to emulate the fiber density and pile height, ideal for enhancing parallax and physical displacement effects in close-up renders.

Optimized for seamless integration into modern 3D pipelines, this rough wool carpet texture seamless high resolution up to 8k is fully compatible with Blender, Unreal Engine, and Unity, making it an excellent choice for real-time visualization, cinematic rendering, architectural visualization, and detailed material studies. To achieve the best results, it is recommended to adjust the UV scale carefully to balance fiber detail clarity with overall carpet pattern repetition. Additionally, fine-tuning the roughness channel by layering ambient occlusion and subtle normal passes can improve surface breakup and depth while maintaining the texture’s natural, tactile authenticity. This high-resolution, tileable AI-generated carpet texture also includes a precise 3D preview for accurate material visualization, helping artists and designers achieve consistent and realistic results in their projects.

The ai texture rough wool carpet texture seamless high resolution up to 8k offers a detailed and realistic PBR appearance, showcasing the intricate rough wool carpet texture seamless high resolution up to 8ktexture essential for high-quality carpet textures.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.