Worn Wool Carpet Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Worn Wool Carpet Texture Seamless

Texture Info

IDworn-wool-carpet-texture-seamless
CategoryCarpet
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The worn wool carpet texture seamless high resolution up to 8ktexture is a finely crafted digital material that authentically replicates the organic composition and tactile essence of aged wool carpeting. Its base substrate mimics densely woven natural wool fibers, showcasing subtle variations in fiber orientation and gentle wear patterns that develop over time with use. The texture vividly captures the intricate interplay of fine wool strands bound together by traditional adhesives, resulting in a soft yet structurally coherent surface. Porosity is delicately represented through micro-scale displacement and ambient occlusion channels, simulating the natural crevices and fiber gaps typical of well-worn textiles. The surface finish features a matte appearance with a slight roughness, diffusing light realistically and emphasizing the muted, slightly faded earth-toned pigments typical of vintage wool carpets. These details combine to convey an authentic sense of depth and material history, making this tileable worn wool carpet texture seamless high resolution up to 8k ideal for photorealistic visualization.

Within a Physically Based Rendering (PBR) workflow, this seamless worn wool carpet texture high resolution up to 8k excels by offering richly detailed maps that translate the carpet’s physical properties into digital form. The BaseColor/Albedo channel reveals nuanced natural hues and subtle discolorations inherent in aged wool fibers. The Normal map enhances the perception of fiber weave and surface irregularities, delivering convincing micro-detail without visible repetition. The Roughness map carefully balances light scattering to simulate the soft, fibrous surface texture, while the Metallic channel remains minimal, reflecting the wholly organic, non-metallic nature of wool. Ambient Occlusion adds realistic shadow depth around fiber intersections and worn areas, amplifying the material’s three-dimensional feel. The Height or Displacement map subtly accentuates pile height variations and wear-induced depressions, enabling compelling parallax effects and enhanced realism within real-time engines such as Blender, Unreal Engine, and Unity.

Designed for seamless tiling and effortless scaling across extensive surfaces, this tileable worn wool carpet texture seamless high resolution up to 8k is fully compatible with leading 3D software. Its ultra-high resolution ensures crisp, finely detailed visualization even under close inspection, perfectly suited for architectural visualization, game environments, product mockups, and interior scene staging. For optimal results, it is recommended to carefully adjust UV scale and roughness intensity within your material editor to match your scene’s lighting and spatial dimensions. This preserves the natural softness and worn character of the wool fibers while avoiding detail loss or visible repetition artifacts. As an AI texture worn wool carpet texture seamless high resolution up to 8k, it provides a detailed 3D preview that accurately represents the surface properties and physical nuances of authentic aged wool carpeting.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.