The shiny oriental carpet texture seamless high resolution up to 8k captures the intricate craftsmanship and rich materials typical of traditional oriental carpets, recreated with modern digital precision. The base substrate is a dense woven textile composed primarily of natural fibers such as wool or silk, providing a slightly fibrous yet smooth surface that is visually rich in detail. The interlacing yarns follow a precise grain orientation, creating directional patterns that contribute to the texture’s organic depth and subtle variations in porosity. Synthetic binders and natural dyes are implied through the vibrant colorants, where pigments and oxide layers blend to produce the distinctive glossy finish that characterizes the shiny surface. This finish emulates a lustrous polish achieved through careful weaving and finishing techniques, resulting in a soft sheen without excessive reflectivity.*
In terms of physically based rendering (PBR) workflows, this tileable shiny oriental carpet texture seamless high resolution up to 8k is expertly mapped across all relevant channels for realism and versatility. The BaseColor/Albedo channel presents the rich reds, golds, and deep blues typical of oriental designs with crisp clarity. The Normal map captures the fine undulations of the fiber weave, emphasizing the carpet’s tactile surface structure. Roughness values are finely tuned to reflect the subtle shininess—low enough to simulate a polished finish but balanced to retain softness and avoid artificial gloss. The Metallic channel is near zero, as the texture emulates organic fibers rather than metals. Ambient Occlusion adds natural shadowing in the weave intersections, enhancing depth perception, while the Height/Displacement map allows for precise parallax effects or geometry displacement, further enhancing realism.*
With its ultra-high resolution up to 8k, this seamless shiny oriental carpet texture is ideal for covering vast areas without visible repetition or loss of detail, making it perfect for architectural visualization, game environments, product mockups, and interior staging. It integrates seamlessly out of the box with Blender, Unreal Engine, and Unity, ensuring a fast and efficient iteration loop. For the best results, it is recommended to maintain consistent texel density across all assets to prevent pattern distortion and to adjust the UV scale carefully to match real-world carpet dimensions. Slight tuning of the roughness channel can help adapt the texture’s sheen to different lighting conditions, enhancing authenticity across diverse scenes. Adding this texture to your material library will significantly elevate the quality and realism of your digital carpets with minimal setup.*
This AI-generated shiny oriental carpet texture seamless high resolution up to 8k offers a detailed, realistic carpet texture with a smooth, reflective surface ideal for 3D preview and PBR applications.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
