This coarse oriental carpet texture seamless high resolution up to 8ktexture presents an authentic and richly detailed portrayal of traditional woven fibers, primarily crafted from organic wool and naturally derived dyes. The base substrate consists of densely packed wool fibers aligned with a distinct grain orientation, creating a tactile surface that is slightly raised and characteristic of coarse oriental carpets. These fibers are intricately bound together using natural plant resin adhesives, forming a durable yet flexible weave that exhibits subtle porosity and natural wear patterns, reflecting genuine aging and use. The surface finish is matte with a soft, fibrous quality, enhanced by carefully balanced pigments that replicate the warm, earthy tones and intricate motifs found in authentic oriental rugs, ensuring a realistic representation of the carpet’s material composition.
Within the PBR channels, this ai texture coarse oriental carpet texture seamless high resolution up to 8k delivers a comprehensive visual experience. The BaseColor/Albedo map highlights the rich coloration and subtle dye saturation variations, capturing the interplay between natural pigments and fiber density. The Normal map conveys the depth of the coarse weave and fiber orientation, showcasing the raised texture and fine thread details that contribute to its tactile feel. The Roughness channel simulates the matte, fibrous finish, controlling light diffusion to replicate the soft, non-reflective surface typical of handwoven carpets. Minimal values in the Metallic map emphasize the organic, non-metallic nature of the material, while Ambient Occlusion enhances the shadows and depth within the intricate weave. Height and Displacement maps add dimensionality by simulating the raised pile and woven patterns, making this tileable coarse oriental carpet texture seamless high resolution up to 8k ideal for both close-up renders and large-scale visualizations.
Optimized for seamless tiling, this tileable coarse oriental carpet texture seamless high resolution up to 8k integrates effortlessly into 3D environments such as Blender, Unreal Engine, and Unity. Its clean, repeatable pattern allows it to scale smoothly across extensive surfaces without visible seams or distortion, maintaining consistent realism throughout digital scenes. For practical implementation, adjusting the UV scale to a finer resolution can enhance the visibility of coarse fiber details without overwhelming the model, while fine-tuning the roughness map improves natural light diffusion across the carpet’s surface. This versatile carpet texture is perfect for architectural visualization, game environments, and immersive interior staging projects that require both visual depth and tactile authenticity in carpet textures, supported by a detailed 3D preview at up to 8k resolution.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
