PBR Seamless Terracotta Tiles free download

. Formats: PNG . Free for personal & commercial use.

Preview — PBR Seamless Terracotta Tiles

IDpbr-seamless-terracotta-tiles
Ceramic-tile
PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The PBR Seamless Terracotta Tiles texture authentically represents the traditional terracotta material carefully designed to meet the highest standards for architectural visualization digital art and 3D modeling projects. At its foundation lies a ceramic mineral composite substrate known for its porous yet durable qualities which manifest in the texture’s subtle surface irregularities and natural weathering effects. The tiles feature fine aggregates and mineral oxides that contribute to their warm earthy color palette ranging from deep reds to burnt oranges. These hues are intensified by iron oxide pigments creating rich color variations that bring the terracotta to life. The surface finish is matte with a slightly rough unpolished feel accurately mimicking hand-formed terracotta tiles and capturing the characteristic grain orientation and natural fissures that add depth and realism. This makes the texture ideal for a wide range of applications including walls floors flooring and ground surfaces in both interior and exterior architectural and landscape settings evoking the timeless appeal often seen in historic pyramids and rustic constructions.

This texture leverages advanced Physically Based Rendering (PBR) channels to faithfully reproduce the physical and optical properties of terracotta tiles. The BaseColor or Albedo channel showcases the rich terracotta pigments with nuanced color variations reflecting the natural mineral composition. The Normal map simulates the intricate surface relief including fine cracks and subtle fissures typical of aged terracotta. The Roughness channel highlights the diffuse non-glossy surface by controlling light scattering to emphasize the slightly coarse matte finish without any metallic shine which aligns with the zero-value Metallic channel since terracotta is inherently non-metallic. Ambient Occlusion enhances shadow depth around tile edges and crevices adding dimensionality and realism to architectural models while the Height or Displacement map introduces subtle elevation changes to emphasize tile edges and surface texture supporting realistic parallax effects. With up to 8K resolution this texture ensures crisp detail and smooth tiling on large surfaces fully optimized for seamless integration within Blender Unreal Engine and Unity workflows.

To maintain authenticity when applying this texture in your projects it is recommended to carefully adjust the UV scale to match real-world terracotta tile dimensions. Proper scaling prevents repetitive patterns and enhances the perception of material scale contributing to architectural accuracy whether used on floors walls or ground surfaces. Additionally fine-tuning the roughness parameter allows simulation of different wear conditions—from freshly installed flooring to weathered exterior surfaces found near ancient pyramids or rustic walls—offering versatile customization to suit various design contexts. This flexibility combined with the rich detail and natural character captured by the PBR Seamless Terracotta Tiles texture makes it an essential feature for designers artists and architects aiming to enrich their visualizations with authentic terracotta surfaces that balance natural beauty with durable material qualities.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.