Seamless 3D Texture 8K PBR Chainmail With Japanese 12 in 2 Weave And Gunmetal Gray free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3D Texture 8K PBR Chainmail With Japanese 12 in 2 Weave And Gunmetal Gray

Texture Info

IDseamless-3d-texture-8k-pbr-chainmail-with-japanese-12-in-2-weave-and-gunmetal-gray
CategoryChainmail
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases an exquisitely detailed chainmail surface crafted using the traditional Japanese 12 in 2 weave pattern, rendered in a sophisticated gunmetal gray tone. The base material is a high-quality metallic substrate characterized by tightly interlocked rings, forming a dense yet flexible fabric that mimics authentic chainmail armor. The surface finish combines a subtly matte effect with gentle metallic reflections, typical of oxidized gunmetal, giving the texture a natural balance between polished and brushed metal appearances. Fine oxide layers and slight surface irregularities introduce realistic micro-variations, enhancing the tactile quality while preserving the smoothness expected of high-end armor materials. This intricate weave and surface treatment result in a visually rich pattern that is both modern and historically inspired, ideal for detailed armor designs in futuristic or fantasy settings.

Designed with photorealism in mind, this 8K resolution PBR texture includes meticulously crafted maps that accurately simulate the material’s complex physical properties. The BaseColor (Albedo) channel conveys the nuanced gunmetal gray pigments with soft gradients and subtle color shifts caused by natural oxidation. The Normal map captures the intricate weave’s depth and curvature, highlighting the interlaced rings and their precise arrangement without visible tiling edges. Roughness values are tuned to replicate the slightly matte finish, allowing controlled light diffusion while maintaining reflective highlights unique to gunmetal surfaces. The Metallic channel emphasizes the pure metal nature of the rings, while Ambient Occlusion enhances the perception of depth within the dense weave. Height/Displacement maps provide additional surface relief for enhanced parallax effects in rendering engines, increasing realism in close-up views.

This texture is fully optimized and ready for use in major 3D software such as Blender, Unreal Engine, and Unity, making it a versatile asset for game developers, visual effects artists, and 3D modelers. Practical usage suggests adjusting the UV scale to preserve the intricate Japanese 12 in 2 pattern’s fidelity on larger models, ensuring the weave does not appear stretched or pixelated. Additionally, tuning the roughness channel can help tailor the metallic sheen to specific lighting environments or stylistic needs, from more subdued matte armor to highly reflective futuristic surfaces. The seamless nature of this 8K PBR texture guarantees flawless tiling, allowing for expansive coverage without repetitive artifacts, perfect for creating immersive and detailed armor renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.